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grabbing some knowledge for vb->pb portation

Posted: Tue Feb 15, 2005 11:45 pm
by The_Pharao
ok, now my exams are over and i want to use the time to port my game solar*conflict from visual basic to purebasic.
additionally, i want it to run on windows AND linux.

the game uses 3d sprites for rotating and zooming. i know the sprite3d-library is not yet implemented in pb3.92 for linux.

can any of you guys give me a hint what i should use? opengl? is there a lib that supports both linux and windows opengl calls for pb?

Posted: Wed Feb 16, 2005 12:32 am
by Fred
Using OpenGL will probably work, but you couldn't mix it with PB sprite lib as SDL doesn't allow that.

Posted: Wed Feb 16, 2005 12:37 am
by The_Pharao
does sdl have a builtin support for rotating and zooming sprites?

Posted: Wed Feb 16, 2005 12:42 am
by Fred
no, there is some libraries which does that in software, but even if they are optimized, it won't be very fast..