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Raycasting Library V3

Posted: Sun Jan 30, 2005 7:17 pm
by pg
Can be removed

Posted: Sun Jan 30, 2005 7:22 pm
by Forest Dreams
WOW, Awesome. I have been building a game using the previous version, this new version is even better. Thank you so much for your hard work and for sharing it.

Posted: Sun Jan 30, 2005 9:30 pm
by dracflamloc
Any possibility you'll make this lib open-source?

Posted: Sun Jan 30, 2005 10:17 pm
by pg
@Forest Dreams
I'm happy if you like it!


@dracflamloc
Not at the moment, but maybe later, I don't know.
Before I will finish this version for the IPAQ Handheld PC.

Posted: Wed Feb 02, 2005 5:58 am
by Dreglor
good lib :)
any chanch it will look this good? :twisted:

Posted: Wed Feb 02, 2005 8:02 pm
by pg
Hi

The quality is very good, but it's much much too slow. This is not raycasting?


ok, raytracing, I must read all... not bad

Posted: Wed Feb 02, 2005 8:07 pm
by thefool
why do you remove the topic? i was looking at it too, by the way ;)

btw: it HAS something to do with raytracing.. from the nfo:
A PC-Demo featuring
'Realtime Raytracing', so no hardware
accelerator is needed or used at all.

Minimum required hardware:
Pentium II, 128MB, 4MB VGA, Soundcard
but as i said, i like your lib..!

Posted: Wed Feb 02, 2005 8:27 pm
by pg
maybe I'll make the raycasting lib available again in a few days. I had to
remove it because of a project on another platform that someone was
offering me. If this does not happen, I'll make it available again.

Posted: Wed Feb 02, 2005 8:29 pm
by thefool
ok thanks.