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suggestions for (and comments on) the survival guide
Posted: Mon Jan 24, 2005 8:59 am
by blueznl
(no, this is nothing official, it's referring to my lousy and pityfull purebasic survival guide, follow the link below)
anyway... working on an expansion, but the question is: what do you think is mostly missing from the current one, or should be added to give newbies a better purebasic experience, or should be improved / expanded upon?
Posted: Tue Jan 25, 2005 10:27 pm
by eevee
As someone very new to Purebasic I have examined various sites (including yours).
I find that although there are plenty of examples on various functions, general documents are sadly lacking (or I haven't found them yet!).
For example, it would have saved me a few days work if I had found a document on graphic modes.
It would have been nice to have had a review of the three modes with comments as to the appropriateness of particular ones in particular types of applications. A note on what each can do and cannot achieve.
Finish it off with a list of the functions that do work with each mode. You really cannot assume that new PB users - who perhaps are moving to PB from a simple Basic language rather than OOPs based - will realise that say, the requesters really only work in Windows mode.
I think the above will give you an indication of the sort of 'basic' texts I am on about.
Posted: Wed Jan 26, 2005 12:55 am
by Blade
Agree. Despite I'm getting used to PB, when I need "never used before commands" the help is always not too clear.
I needed to read the MouseWheel, and the relative page didn't say that it have to be used only for "games" (directx etc.). I had to go to the generic Mouse page to understand why it gave errors when compiling...
IMHO every page should alway state when the command can be used, and when can't.
More links to related pages (i.e. the gadgets page should link the window and/or events page) would be useful too.
Re: suggestions for the survival guide
Posted: Wed Jan 26, 2005 5:31 pm
by nicksteel
blueznl wrote:(no, this is nothing official, it's referring to my lousy and pityfull purebasic survival guide, follow the link below)
anyway... working on an expansion, but the question is: what do you think is mostly missing from the current one, or should be added to give newbies a better purebasic experience, or should be improved / expanded upon?
Is there some way to download the guide. I'm on dial-up and need to print it out to use. Are there other guides or tutorials available?
Also, I'm trying to find some sample code for a screen with a scrolling window for database records. The top half of the screen would be the scrolling table for some fields in the record, with the bottom half containing additional fields for each record as it is selected.
I am transitioning from Clipper and want to use Purebasic with Apollo access to DBF records.
Posted: Wed Jan 26, 2005 9:44 pm
by blueznl
currently you can't download it, you may want to try a simple program such as webcopy (carefull spyware) or perhaps simply 'save page' from within ie?
Posted: Sun Jan 30, 2005 3:42 pm
by blueznl
i have started working on the survival guide, first expansion is going to be graphics, whilst at the same time i try to collect some good examples for winapi stuff
question regarding graphics: plot() crashes when used 'out of bounds' (not clipped)... at least it did in old versions of pb
1. is that still the case? and
2. are there any other commands in the 3d libary that cause a crash when used out of bounds?