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SenseFlare3D Development package - Speed demo

Posted: Tue Jan 11, 2005 8:10 pm
by DarkDragon
Hello 8) ,

I made a new speeddemo of my engine, with frusumculling. It works fine on a VIA S3 Unichrome Graficscard in a Notebook(that means: about 35FPS after 10 seconds and then constant)
http://www.senseflare.com/downloads/speed_test.zip
I'll hope that it works on your computer a bit better than on my business notebook. I'll try it tomorrow on my other PC. I am working now at low levels to make it more compatible to lower computers. ;)

Press return to swich the screenmode.
Press escape to quit the program.

Posted: Tue Jan 11, 2005 8:14 pm
by thefool
the one with frustumculling is having more fps than the old one!
thats good.

Re: SenseFlare3D Development package - Speed demo

Posted: Tue Jan 11, 2005 8:36 pm
by traumatic
~ 42 FPS (Windowed) for both versions...

Posted: Tue Jan 11, 2005 8:56 pm
by thefool
about 100 here for the new one.
under 70 for the old one.

Posted: Tue Jan 11, 2005 9:32 pm
by blueznl
both 62... probably some setting on my machine

Posted: Tue Jan 11, 2005 10:13 pm
by J. Baker
OLD 29-30
NEW 45-48
blueznl wrote:both 62... probably some setting on my machine
Check your monitors refresh rate, I keep mine at 75 since 60 bothers my eyes over long period of times.

Posted: Tue Jan 11, 2005 11:25 pm
by Manne
OLD: 83 - 100
New: 83 - 100
Both, windowed and fullscreen.

greetz

Manne

Posted: Wed Jan 12, 2005 5:54 am
by DarkDragon
Yai, thanks for testing.
Well, what do you get when you rotate the camera to the universe, and not to the cubes?
It would be faster when I would draw more than this few spheres I think.

Posted: Wed Jan 12, 2005 4:04 pm
by thefool
yeah you have to turn AWAY from the camera. The whole thing about this is that the new one uses a special way NOT to draw those things you cant see. the old one doesnt. so turn away from the cubes and tell the results again