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Eqivilent of vbSrcAnd & DDBLT_ROP?

Posted: Sun Jan 02, 2005 12:58 am
by Shannara
Basically, there is vb code that will take a surface and Bitblt it onto the backbuffer with vbSrcAnd for the ROP and DDBLT_ROP for the fxCap.

What would be the equivilent in PureBasic concerning Sprite3D? Basically, I'm trying to get a night time effect (blue ish).

Any Hints or Tips?

Posted: Sun Jan 02, 2005 4:11 am
by Codemonger
heres a link to a Nvidia Tool that lets you test different blends which Sprite 3D supports.

http://developer.nvidia.com/object/blen ... setup.html

I hope this helps