Eqivilent of vbSrcAnd & DDBLT_ROP?
Posted: Sun Jan 02, 2005 12:58 am
Basically, there is vb code that will take a surface and Bitblt it onto the backbuffer with vbSrcAnd for the ROP and DDBLT_ROP for the fxCap.
What would be the equivilent in PureBasic concerning Sprite3D? Basically, I'm trying to get a night time effect (blue ish).
Any Hints or Tips?
What would be the equivilent in PureBasic concerning Sprite3D? Basically, I'm trying to get a night time effect (blue ish).
Any Hints or Tips?