Page 1 of 2
What should be in the next version!
Posted: Wed Dec 29, 2004 1:32 am
by Dreglor
what do you feel is most importent in the next version (doesn't mean it will happen

)
personally I would like to have an update to the orge engine
Posted: Wed Dec 29, 2004 2:58 am
by Xombie
Optimize for more speed *and* bug fixes. That's what I'm hoping for. And maybe a few new features and such.
Posted: Wed Dec 29, 2004 4:30 am
by berklee
I'd like to see a more complete Network library.
Posted: Wed Dec 29, 2004 4:54 am
by Shannara
berklee wrote:I'd like to see a more complete Network library.
I 2nd that, AND more access to the Sprite3D texture.
Posted: Wed Dec 29, 2004 10:43 am
by Dräc
I don’t use 3D commands (no graphic card) and my game project doesn’t need it for the moment.
Naturally, I am interesting in all improve and in particular: don’t forget 2D library!
But I’m also interesting in some command improves, for example:
- ScrollAreaGadget():
By having an easy access to the events occurring into the gadget, like scrollbar events and double click!
By reducing the flicker when you move the scroll bar.
- Debugger tools:
By including a variable and structure tracking viewer better than finding all the locations of a variable into the code and displaying it via various ‘Debug’.
And certainly the more important: increasing the Emoticons number of the forum’s posts (ok: it’s a joke

)
Posted: Wed Dec 29, 2004 11:00 am
by DarkDragon
I want more variable types, a timeoutchanging proc for the Networklib, speedoptimizing and a linux version, which doesn't need to be copied in the systemdirectories.
Posted: Wed Dec 29, 2004 11:38 am
by HeX0R
berklee wrote:I'd like to see a more complete Network library.
Yepp !
And i really would love to see unsigned variables 8O
Posted: Wed Dec 29, 2004 1:22 pm
by freak
> and a linux version, which doesn't need to be copied in the systemdirectories.
You can do that allready. Just set the $PUREBASIC_HOME environmenet variable
to wherever you have copied PB and it will work.
btw, the poll is missing my personal favorite: Macros

Posted: Wed Dec 29, 2004 1:46 pm
by coma
I voted for Unsigned and Doubles.
+ udp and high resolution timer functions.
Posted: Wed Dec 29, 2004 1:51 pm
by DarkDragon
freak wrote:> and a linux version, which doesn't need to be copied in the systemdirectories.
You can do that allready. Just set the $PUREBASIC_HOME environmenet variable
to wherever you have copied PB and it will work.
btw, the poll is missing my personal favorite: Macros

No, you can set it to tell the pb compiler where the PureBasic path is, but you must have the compiler in the /usr/bin/ directory
Posted: Wed Dec 29, 2004 1:58 pm
by gnozal
My two cents ...
Unsigned and Doubles
Bug fixes
Before any new function / gadget / 3D Engine ...
Posted: Wed Dec 29, 2004 2:44 pm
by freedimension
gnozal wrote:My two cents ...
Unsigned and Doubles
Bug fixes
Before any new function / gadget / 3D Engine ...
I'd give two more cents for the mentioned
+ making existing procedures more bulletproof and transparent for the coder.
Ex.: The flows in the 2D- and 3D-Sprites Libraries. I'd really like to program games that work on my S3-Graphic-Card (that has 3D-Capacities but nonetheless, all Progs written in PB fail to notice and display no alpha masks

) Other users too have problems with their Notebook Graphic Cards as I read.
The Problem here is not that I discovered that I have a shitty Card, the Problem is that I want to write Programs that work on all Computers. Without using external gfx-libs I can't

Posted: Wed Dec 29, 2004 3:07 pm
by DarkDragon
freedimension wrote:gnozal wrote:My two cents ...
Unsigned and Doubles
Bug fixes
Before any new function / gadget / 3D Engine ...
I'd give two more cents for the mentioned
+ making existing procedures more bulletproof and transparent for the coder.
Ex.: The flows in the 2D- and 3D-Sprites Libraries. I'd really like to program games that work on my S3-Graphic-Card (that has 3D-Capacities but nonetheless, all Progs written in PB fail to notice and display no alpha masks

) Other users too have problems with their Notebook Graphic Cards as I read.
The Problem here is not that I discovered that I have a shitty Card, the Problem is that I want to write Programs that work on all Computers. Without using external gfx-libs I can't

Yeah, my 3D Engine works on S3 Cards
Posted: Wed Dec 29, 2004 3:28 pm
by freak
DarkDragon:
You do not have to put the compiler in /usr/bin. Only if you wish to access it from everywhere.
You can also put this wherever you want, you only need to call it with it's full path then.
Posted: Wed Dec 29, 2004 5:06 pm
by Tommeh
Bugs should/will be fixed anyway

Speed is pretty damn good...
I don't have use really of anything else apart from Networking!
Native UDP and enhanced networking tools would be great!
[EDIT] & MACROS! [/EDIT]