Sprite3D Lighting...
Posted: Tue Dec 28, 2004 7:59 pm
Well, from what I can tell, a Sprite3D is basically a pointer to a texture created from the given 2D sprite. If this is so, then how can we access the sprite3D in order to change the colors of the corners of that texture?
Unless this is already implimented. This would make an excellent wish so that we can emulate lights and such. After all, we already have the texture pointer, we just need to be able to color the vertices.
Unless this is already implimented. This would make an excellent wish so that we can emulate lights and such. After all, we already have the texture pointer, we just need to be able to color the vertices.