Trainer lib..
Posted: Tue Dec 21, 2004 3:30 pm
Im writing a trainer lib!
Well these functions are already done and is working..:
GetPhandle() ;Gives the trainer acess to the procedure..
ReadGameMemory() ;Returns a value from an adress
WriteGameMemory() ;Writes a value to an adress
ChangeAdressValue() ;Adds or subtracts a value to an adress..
CloseProcess() ;Ends the game..
(of course they need variebles..)
All commands will have the Prefix tl_
[TrainerLib]
Is anybody interested in this?
[actually i plan to make a trainer maker that makes
stand alone trainers, but why not create a nice little lib before working on the other thing, and make the lib public.]
And, what more procedures should a trainer maker have?
(the lib can of course also be used to other things than making game trainers. Ill think about changing the *GameMemory to *ProcMemory. What about thaT?)
Best regards, Thefool.
Well these functions are already done and is working..:
GetPhandle() ;Gives the trainer acess to the procedure..
ReadGameMemory() ;Returns a value from an adress
WriteGameMemory() ;Writes a value to an adress
ChangeAdressValue() ;Adds or subtracts a value to an adress..
CloseProcess() ;Ends the game..
(of course they need variebles..)
All commands will have the Prefix tl_
[TrainerLib]
Is anybody interested in this?
[actually i plan to make a trainer maker that makes
stand alone trainers, but why not create a nice little lib before working on the other thing, and make the lib public.]
And, what more procedures should a trainer maker have?
(the lib can of course also be used to other things than making game trainers. Ill think about changing the *GameMemory to *ProcMemory. What about thaT?)
Best regards, Thefool.