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Spacegame3D - Techdemo of Senseflare 3D

Posted: Thu Dec 09, 2004 6:55 pm
by DarkDragon
Hello :D ,

I have a new game made in my own engine:
http://www.senseflare.com/downloads/space_demo.zip
http://www.senseflare.com/ <- 3DDeveloping package

Old screenshots of the game:
Image
Image
Image

Control Settings:
Left/Right - Control ship
Space - Shot
C - Change view

My FPS: 333FPS

Small Bug: when pressing Escape in game you sometimes need to press Alt + Tab to show the updated screen.

Posted: Thu Dec 09, 2004 7:03 pm
by thefool
Nice little game!

Posted: Fri Dec 10, 2004 1:37 pm
by DarkDragon
Thanks for the answer thefool.
It seems to me that you are the onliest one who has downloaded the 88kb demo.

Posted: Fri Dec 10, 2004 1:51 pm
by GedB
Daniel,

I'm afraid SpaceDemo.exe just crashes out on me.

That Senseflare DK looks impressive. Is it written in PB?

Posted: Fri Dec 10, 2004 2:54 pm
by MrMat
It crashed here too and the frame rate seemed a bit choppy but i did get 6 secs of the game and it seems very nice!

Posted: Fri Dec 10, 2004 7:56 pm
by DarkDragon
When does it crash? At the start? Which OpenGL version do you have? How much MB RAM do you have? Or do you get an error message? I will upload a special version with an Error-Requester. Maybe it can help me finding the bug.

My System: TARGA AMD Athlon XP 1700+, 512MB DDR RAM, 60GB HD(30 in use), nVidia GeForce 2 Ti, OpenGL 1.5

Or does it crash when you press Escape only?

Posted: Fri Dec 10, 2004 9:06 pm
by MrMat
It crashed about 6 seconds into the game the first time i tried it, then about 72 seconds into the game the second time i tried it (i didn't get as far as pressing escape). There was no error message, it just froze. I was firing each time. The fps was flickering between what looked like 250, 15 and some huge negative number and the speed was a bit jerky.

My system is: Intel P4 3.0ghz, 1 gig ram, Radeon 9800, 200 gigs over 3 hard-drives (about 20 gigs free, must clear out some old rubbish ;-)), Win XP Home SP 2 and OpenGL 1.5.4454.

I'll check out the error requester version when you upload it :)

Re: Spacegame3D - Techdemo of Senseflare 3D

Posted: Fri Dec 10, 2004 9:47 pm
by traumatic
Works ok here. Athlon XP1600+, 1GB, GeForce Ti4200 and because
everyone told you: A 30GB, a 40GB and a 160GB S-ATA HD.

I can't actually report the framerate because the value refreshes that often that I can't read it... ;)

Posted: Sat Dec 11, 2004 2:55 am
by Flype
works good (42fps, quiete slow) at home and this is a nice start.

Posted: Sat Dec 11, 2004 8:58 am
by DarkDragon
Well, what I have forgotten: press C to change view!

here is the ErrorRequester version: http://www.senseflare.com/downloads/space_error.zip
I hope you can help me, with what I am doing wrong.

Posted: Sat Dec 11, 2004 9:38 am
by MrMat
The 1st person perspective is great!

I tried the error version but no error message was displayed, it just froze as before :? If you have apps that are 'on top' they appear on top of your game so maybe you can force it on top? The slow down i mentioned seems to be related to the collision detection - crashing into any of the enemy ships causes the fps to drop considerably.

Posted: Sat Dec 11, 2004 10:46 am
by DarkDragon
:? Maybe it is the fault of mixing GDI and OpenGL. I think that's it. But well, it freezes without any keypressing? The collision detection is a triangle collision detection mixed with box collision detection. Well, it stops a 1/4 second her, when the Player crashes into an Enemy. And it should be faster at your computer, because you have 1GB Ram and I just 512MB Ram.

Posted: Sat Dec 11, 2004 10:58 am
by MrMat
I tried it twice not pressing any keys and it seemed fine (still jerky but no freezing). Then i tried moving but not firing and again it was fine. Then i tried firing as well and it froze this time. Perhaps it is a sound issue? Maybe you could do a build with sound disabled and see if that works?

Posted: Sat Dec 11, 2004 12:33 pm
by GreenGiant
Works quite nicely for me. I get about 300 fps most of the time. Only thing is that whenever I get close to another ship I get a sort of bullet-time effect as the fps drops to about 30. So I guess your collision routines (presumably mesh based when ships are within a certain radius) are a bit of a slow down. Apart from that, nice enough.

Posted: Sat Dec 11, 2004 12:50 pm
by DarkDragon
MrMat wrote:I tried it twice not pressing any keys and it seemed fine (still jerky but no freezing). Then i tried moving but not firing and again it was fine. Then i tried firing as well and it froze this time. Perhaps it is a sound issue? Maybe you could do a build with sound disabled and see if that works?
Yes, I also thought it is maybe just the sound:

http://www.senseflare.com/downloads/space_nosound.zip