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Spacegame3D - Techdemo of Senseflare 3D
Posted: Thu Dec 09, 2004 6:55 pm
by DarkDragon
Hello

,
I have a new game made in my own engine:
http://www.senseflare.com/downloads/space_demo.zip
http://www.senseflare.com/ <- 3DDeveloping package
Old screenshots of the game:
Control Settings:
Left/Right - Control ship
Space - Shot
C - Change view
My FPS: 333FPS
Small Bug: when pressing Escape in game you sometimes need to press Alt + Tab to show the updated screen.
Posted: Thu Dec 09, 2004 7:03 pm
by thefool
Nice little game!
Posted: Fri Dec 10, 2004 1:37 pm
by DarkDragon
Thanks for the answer thefool.
It seems to me that you are the onliest one who has downloaded the 88kb demo.
Posted: Fri Dec 10, 2004 1:51 pm
by GedB
Daniel,
I'm afraid SpaceDemo.exe just crashes out on me.
That Senseflare DK looks impressive. Is it written in PB?
Posted: Fri Dec 10, 2004 2:54 pm
by MrMat
It crashed here too and the frame rate seemed a bit choppy but i did get 6 secs of the game and it seems very nice!
Posted: Fri Dec 10, 2004 7:56 pm
by DarkDragon
When does it crash? At the start? Which OpenGL version do you have? How much MB RAM do you have? Or do you get an error message? I will upload a special version with an Error-Requester. Maybe it can help me finding the bug.
My System: TARGA AMD Athlon XP 1700+, 512MB DDR RAM, 60GB HD(30 in use), nVidia GeForce 2 Ti, OpenGL 1.5
Or does it crash when you press Escape only?
Posted: Fri Dec 10, 2004 9:06 pm
by MrMat
It crashed about 6 seconds into the game the first time i tried it, then about 72 seconds into the game the second time i tried it (i didn't get as far as pressing escape). There was no error message, it just froze. I was firing each time. The fps was flickering between what looked like 250, 15 and some huge negative number and the speed was a bit jerky.
My system is: Intel P4 3.0ghz, 1 gig ram, Radeon 9800, 200 gigs over 3 hard-drives (about 20 gigs free, must clear out some old rubbish

), Win XP Home SP 2 and OpenGL 1.5.4454.
I'll check out the error requester version when you upload it

Re: Spacegame3D - Techdemo of Senseflare 3D
Posted: Fri Dec 10, 2004 9:47 pm
by traumatic
Works ok here. Athlon XP1600+, 1GB, GeForce Ti4200 and because
everyone told you: A 30GB, a 40GB and a 160GB S-ATA HD.
I can't actually report the framerate because the value refreshes that often that I can't read it...

Posted: Sat Dec 11, 2004 2:55 am
by Flype
works good (42fps, quiete slow) at home and this is a nice start.
Posted: Sat Dec 11, 2004 8:58 am
by DarkDragon
Well, what I have forgotten: press C to change view!
here is the ErrorRequester version:
http://www.senseflare.com/downloads/space_error.zip
I hope you can help me, with what I am doing wrong.
Posted: Sat Dec 11, 2004 9:38 am
by MrMat
The 1st person perspective is great!
I tried the error version but no error message was displayed, it just froze as before

If you have apps that are 'on top' they appear on top of your game so maybe you can force it on top? The slow down i mentioned seems to be related to the collision detection - crashing into any of the enemy ships causes the fps to drop considerably.
Posted: Sat Dec 11, 2004 10:46 am
by DarkDragon

Maybe it is the fault of mixing GDI and OpenGL. I think that's it. But well, it freezes without any keypressing? The collision detection is a triangle collision detection mixed with box collision detection. Well, it stops a 1/4 second her, when the Player crashes into an Enemy. And it should be faster at your computer, because you have 1GB Ram and I just 512MB Ram.
Posted: Sat Dec 11, 2004 10:58 am
by MrMat
I tried it twice not pressing any keys and it seemed fine (still jerky but no freezing). Then i tried moving but not firing and again it was fine. Then i tried firing as well and it froze this time. Perhaps it is a sound issue? Maybe you could do a build with sound disabled and see if that works?
Posted: Sat Dec 11, 2004 12:33 pm
by GreenGiant
Works quite nicely for me. I get about 300 fps most of the time. Only thing is that whenever I get close to another ship I get a sort of bullet-time effect as the fps drops to about 30. So I guess your collision routines (presumably mesh based when ships are within a certain radius) are a bit of a slow down. Apart from that, nice enough.
Posted: Sat Dec 11, 2004 12:50 pm
by DarkDragon
MrMat wrote:I tried it twice not pressing any keys and it seemed fine (still jerky but no freezing). Then i tried moving but not firing and again it was fine. Then i tried firing as well and it froze this time. Perhaps it is a sound issue? Maybe you could do a build with sound disabled and see if that works?
Yes, I also thought it is maybe just the sound:
http://www.senseflare.com/downloads/space_nosound.zip