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PolyVector (Skin Enigne)
Posted: Tue Dec 07, 2004 10:03 pm
by Shannara
Hellos, Ive sent an email on 11/11/04 but got no reply yet, so I'll post here.
Is there any chance you can give us a status update concerning this engine? The forums on your side is shutdown (or was), so there was no way to contact you..
So.. how's the engine coming along?
Posted: Tue Dec 07, 2004 10:55 pm
by PolyVector
I've been very busy lately and haven't had time to work on it... My SkunkSoft team is sorta falling apart... the webmaster doesn't even have a working computer right now...
There are still a number of problems... anything before win2k won't display scrollbars correctly... I found out the API is 1 byte too short to hook after writing an entire 9x process-wide api hooking library w/ built-in assembler...lots of wasted effort there... Although, I do have a 1/2 finished purebasic-ish JIT compiler to show for it
Honestly, I don't know what to do with FreeStyle at this point...

I don't feel I can release the source as it's deeply tied in with MANY large libraries I've written that I wouldn't feel comfortable making public... I also wouldn't want to release something buggy and unfinished... I'm stuck on this one
I'll take a look at the code today and think about what to do with it...
Posted: Tue Dec 07, 2004 11:02 pm
by PolyVector
(sorry for the double post)
I suppose I could release it if I took out any unfinished parts that I don't like...
Finished:
- Buttons
ToggleButtons
Checkboxes
Groupboxes
Radiobuttons
TabControls
Statictext
Staticimages
Headercontrols
Unfinished: (anything with scrollbars)
- EditControls
RichEditControls
ListIconControls
Would anybody still be interested without those unfinished features?
Posted: Wed Dec 08, 2004 10:18 pm
by Shannara
Thanks very much for the update

Im sorry to hear about the skunksoft team

It's always a hard time, especially during winter. I would probably be interested, especially for proggies of mine that require win2k and up to run

The edit control caught my eye, but that's find and dandy, because I believe I saw some code on these forums or in purearena that lets ya skin the edit control
Again, thanks for the update
Posted: Wed Dec 08, 2004 11:01 pm
by PolyVector
Something I'm worried about is I don't have the time to offer support for any of my libraries...
I have 3 big libraries I was hoping to put up for sale this year...
1) FreeStyle (Theme Engine)
2) CodeNapper (API Hooking) - 100% finished
3) PureJIT (PureBasic just-in-time compiler) - I love this one
I can't even find the time to fix up the page and get an emetrix account, so I don't see how I could maintain these projects and offer support... Argh... I wish I had a couple of clones

Posted: Thu Dec 09, 2004 6:39 pm
by thefool
What is PureJIT?
Posted: Thu Dec 09, 2004 7:21 pm
by PolyVector
It's a scripting language I'm working on that follows PB syntax... Only it will be faster than languages like lua because it compiles to machine code... I called it PureJIT because I figured it would be pure s**t
I'm not planning on making it very extensive... I don't have a use for the more advanced features of a lanugage... I'm just going for speed
One wonderful thing about it is that scripts can directly call your PB functions (if you register them w/ one command), and your program can directly call scripted functions using CallFunctionFast()...
It's going to be perfect for games if I ever finish it... (I never do seem to finishe my projects tho

... maybe i shouldn't mention them in the first place!)
Posted: Fri Dec 10, 2004 3:56 pm
by thefool
ok sounds nice.
Hehe i also have a lot of unfinnished projects around.-
Posted: Sat Dec 11, 2004 12:44 am
by Dare2
Hi PolyVector,
It is a pity that Skunksoft is going through a rough patch, I hope you manage to weather this particular problem and see your vision realised.
Any sources that you could release regarding the skinning engine would be appreciated. Even scrappy bits. Who knows, it may even lead to some breakthrough ideas from some of the people here?
Cheers.
Posted: Sat Dec 11, 2004 1:37 am
by PolyVector
Personally, I'd like to make it fully open source, but I have to think of mine/Skunkie's finantial situation... It sucks having an open-source mentality when yer on the lower-end of the food chain

Posted: Sat Dec 11, 2004 7:10 pm
by Shannara
Then dont open source it and dont release the source

Just release the engine-as is... it still works for VB, right?
Posted: Sat Dec 11, 2004 7:23 pm
by PolyVector
No, it doesn't work for VB... VB uses custom controls with names like "ThunderButton"... They're not skin friendly...
Posted: Sun Dec 12, 2004 11:12 am
by Dare2
PolyVector wrote:It sucks having an open-source mentality when yer on the lower-end of the food chain
lol

Posted: Mon Apr 18, 2005 11:09 am
by DoubleDutch
PolyVector: Any more news about FreeStyle?