help with meshes?
Posted: Sun Oct 31, 2004 11:35 pm
I haven't done much (if any) 3d programming in my life. I think i'm kinda getting the hang of it though. But I have one problem that I can't figure out...
Sprite3D only works in Windows... I want my game to run in both Windows and Linux (without changing the source for either OS).
I have played around with Billboards, but they don't react to any light, and there's an awakward glitch when a new billboard appears behind an older one.
I've tried to make a mesh, which I think is my best bet. but I can't figure it out and mostly get runtime errors.
So, my question is Can someone show me how to make a flat mesh that I can put an image on so it looks like a 2d sprite in my 3d world? Or even point me in the right direction? I've looked that the cubes and other demos/examples that came with PB, but they don't really tutor on that subject.
Sprite3D only works in Windows... I want my game to run in both Windows and Linux (without changing the source for either OS).
I have played around with Billboards, but they don't react to any light, and there's an awakward glitch when a new billboard appears behind an older one.
I've tried to make a mesh, which I think is my best bet. but I can't figure it out and mostly get runtime errors.
So, my question is Can someone show me how to make a flat mesh that I can put an image on so it looks like a 2d sprite in my 3d world? Or even point me in the right direction? I've looked that the cubes and other demos/examples that came with PB, but they don't really tutor on that subject.