More on sprites collision detection
Posted: Wed Oct 27, 2004 12:29 pm
3 things:
- A function (or modification of an existing one) to detect whether a concrete given sprite is collided with ANY other or not; if yes, then return the sprite number of the collided sprite, else return 0.
- A function (or modification of an existing one) to detect whether a concrete given position in screen (x,y) is collided with ANY sprite or not; if yes, then return the sprite number of the collided sprite, else return 0.
- More speed for SpritePixelCollision()
- A function (or modification of an existing one) to detect whether a concrete given sprite is collided with ANY other or not; if yes, then return the sprite number of the collided sprite, else return 0.
- A function (or modification of an existing one) to detect whether a concrete given position in screen (x,y) is collided with ANY sprite or not; if yes, then return the sprite number of the collided sprite, else return 0.
- More speed for SpritePixelCollision()