ExamineKeyboard() and timing question
Posted: Tue Oct 12, 2004 5:44 pm
Hi all,
I looked a the sniped provided with PureBasic that uses DirectX (sprite.pb). I had a question about ExamineKeyboard(). If the key press happens when the program is busy doing something else, will I receive the event the next time I call ExamineKeyboard()?
It's just that when I was programming on my good ol' Macintosh, we had two functions. One, slow, that was bufferized and remembered the events, and a fast one that did not remember.
I hope I was clear about this...
Thanks for your help,
Tony
I looked a the sniped provided with PureBasic that uses DirectX (sprite.pb). I had a question about ExamineKeyboard(). If the key press happens when the program is busy doing something else, will I receive the event the next time I call ExamineKeyboard()?
It's just that when I was programming on my good ol' Macintosh, we had two functions. One, slow, that was bufferized and remembered the events, and a fast one that did not remember.
I hope I was clear about this...
Thanks for your help,
Tony