640*480 not working in linux...
Posted: Mon Oct 11, 2004 2:23 am
Hi, it's me again.
I'm experiencing a problem with my game in Linux.
Right now it's only a title and menu screen.
It works perfect in Windows.
It compiles in Linux without error, but when it's run my monitor displays a built in "Out of range" error. I've tried it on another monitor, and it just goes crazy - showing multiple screens spread out across the monitor meshed together with a scanlines effect.
Does anyone here have a suggestion that I can use to fix this?
Note: I have tried 8, 16, 24, & 32 bit with no luck, If i change it to 800*600 it works, but i want it in 640*480. PB's SetRefreshRate doesn't work in Linux.
Thanks again.
I'm experiencing a problem with my game in Linux.
Right now it's only a title and menu screen.
It works perfect in Windows.
It compiles in Linux without error, but when it's run my monitor displays a built in "Out of range" error. I've tried it on another monitor, and it just goes crazy - showing multiple screens spread out across the monitor meshed together with a scanlines effect.
Does anyone here have a suggestion that I can use to fix this?
Note: I have tried 8, 16, 24, & 32 bit with no luck, If i change it to 800*600 it works, but i want it in 640*480. PB's SetRefreshRate doesn't work in Linux.
Thanks again.