Is BB community much bigger than PB one? Why?
Posted: Tue Sep 28, 2004 1:36 pm
This is not only a courious question. I don't know if anyone could know about an answer.
I wonder about the fact there are lots of "cute" things (almost all games and graphics proggy tips) made in BB (BlitzBasic for windows) and not so much in PB.
Is BB easier to use?
Was BB born before PB and is it the reason why there are much graphics and 3D graphics source code?
Is it due to 3D and physics engines delay in PB?
Does anyone knows what is now the best physics simulator programming tool for masses (for usual people, not only N.A.S.A., etc.) in the world?
NOTE:
I am not only a physician, but a physics restlessness mind; I need the easiest programming language compiler in the world to simulate in 3D or 2D (it is indifferent) physics phenomens (facts) for my (well, "our"; I am not alone in this restlessness) experiments to be catalysed (acelerated).
Thanks to support me
I wonder about the fact there are lots of "cute" things (almost all games and graphics proggy tips) made in BB (BlitzBasic for windows) and not so much in PB.
Is BB easier to use?
Was BB born before PB and is it the reason why there are much graphics and 3D graphics source code?
Is it due to 3D and physics engines delay in PB?
Does anyone knows what is now the best physics simulator programming tool for masses (for usual people, not only N.A.S.A., etc.) in the world?
NOTE:
I am not only a physician, but a physics restlessness mind; I need the easiest programming language compiler in the world to simulate in 3D or 2D (it is indifferent) physics phenomens (facts) for my (well, "our"; I am not alone in this restlessness) experiments to be catalysed (acelerated).
Thanks to support me
