questions about 3d effects in 2d games
Posted: Mon Sep 27, 2004 8:16 pm
3d effects in 2d?
well, i've been messing around with particle emitters, and i've been able to make some very cool effects which i want to impliment in my space shooter.
howerver, i'm a little confused as to how i can do this. I started working with the particle fire demo, and i've re-worked a bunch of the program, but the questions that i haven't be able to find answers for so far are:
- how can i make the 3d world coords relate to 2d screen coords?
- is it possible to change the direction which the particles are emitted? (it seems like they always float up, but i want them to go out evenly in each direction. currently i have adjusted the camera so that it is below the emitter, but then they always move towards the center of the screen)
anyhow, i'm going to keep researching these, but any help would be appreciated... the particle effects i've been playing with so far look incredible, and i'd love to use them for the weapons and explosions in my game.
well, i've been messing around with particle emitters, and i've been able to make some very cool effects which i want to impliment in my space shooter.
howerver, i'm a little confused as to how i can do this. I started working with the particle fire demo, and i've re-worked a bunch of the program, but the questions that i haven't be able to find answers for so far are:
- how can i make the 3d world coords relate to 2d screen coords?
- is it possible to change the direction which the particles are emitted? (it seems like they always float up, but i want them to go out evenly in each direction. currently i have adjusted the camera so that it is below the emitter, but then they always move towards the center of the screen)
anyhow, i'm going to keep researching these, but any help would be appreciated... the particle effects i've been playing with so far look incredible, and i'd love to use them for the weapons and explosions in my game.