collision detection for sprite3d
Posted: Thu Sep 23, 2004 4:13 pm
well, i've been working on a game *thinking* that this feature was already available (because i remembered seeing it in the 2d sprite stuff) but anyhow, by the time i had a need to worry about collision detection, i found that no, there isn't any for sprite3d.
I've considered converting my program to use 2d sprites, but the loss of functionality is kinda something i want to avoid.
anyhoooo, there you have my request.
(if anyone out there knows a good method to do per-pixel collision with sprite3d, PLEASE help me out, i'm quite lost as to how i'm going to do it)
I've considered converting my program to use 2d sprites, but the loss of functionality is kinda something i want to avoid.
anyhoooo, there you have my request.
(if anyone out there knows a good method to do per-pixel collision with sprite3d, PLEASE help me out, i'm quite lost as to how i'm going to do it)