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Collision Detection
Posted: Sun Aug 29, 2004 5:45 pm
by pg
empty
Posted: Mon Aug 30, 2004 4:41 pm
by Moonshine
Im thinking of implementing this into my DirectX 3D engine that Im writing, NuclearGlory has proved it's Collision DLL a sure-fire winner in the DB community, and the C++ version would seem a good option to me (even though I dont know C++, it would seem to be the purest form of the DLL without gtting them to make a specialised version just for me

)
Its cheap, fast, and very, very good.
Posted: Mon Aug 30, 2004 8:06 pm
by pg
I bought it today. It's the best tool for me at the moment

. The C++ Engine also is very interesting, I have allready played with it, but I am not sure if it can handle animated meshes?
Posted: Mon Aug 30, 2004 11:37 pm
by Moonshine
Well it wouldnt be of much use if it cant handle animated collision would it? The example apps on their site (the one where you control the
animated guy) prove it
Im definately going to invest in this for my collision system eventually, that is if I dont end up using Tokamak, Newton, or the Open Dynamics Engine....even then I think I'll still get it as a backup method...
BTW, the link in your first post doesnt seem to work...

Posted: Tue Aug 31, 2004 9:22 am
by pg
The link should be ok, here I can download it.
When I start the C++ example I don't see animated models, they just move. Therefore I think that the engine does not animate them. But maybe I have to activate something... :roll: