Black in back of opengl cube example,how do u get rid of it?
Posted: Mon Aug 23, 2004 4:56 am
In the opengl cube example, when the cube is at a cirtain angle, cirtain parts of the cube that are past a cirtain z-point will disapear...why is this and how can i get rid of it?
The disapearing im talking about is circled in red:

The disapearing im talking about is circled in red:
