Page 1 of 2

Anyone wanna help make a small game?

Posted: Mon Jul 19, 2004 1:17 pm
by DriakTravo
Hello, I am making a small 2d game and I was wondering if anyone would like to help me make it. It is a 2d side scroller space shooter. Again this isnt a very big project but it is pretty fun to make. I need some programmers that can make a Menu and High score system. If you would like to help out plz post here. Here is what the game looks like so far.

Image

Image

Image

Image

Image

Image

Posted: Mon Jul 19, 2004 2:59 pm
by MadMax
Hey that looks nice! looks like 3d particles there.

I'm busy ATM making my version of JetPac. Menus, High Score tables and Key-Redefine, are not difficult to make; but a bit boring :? This is where many of my projects are abbandoned :(

But you have just given me an idea, maybe I should code an Automatic Menu Maker.

Posted: Mon Jul 19, 2004 8:49 pm
by blueznl
shades of blake 7? :-) what are you using to create those 3d models?

Posted: Mon Jul 19, 2004 9:04 pm
by DriakTravo
shades of blake 7?
Huh?! I do not understand.

I am using 3D-Studio Max 5 to create the models. I am kinda new so dont laugh at them too much. ;)[/quote]

Posted: Mon Jul 19, 2004 9:05 pm
by Karbon
They are quite good!

Posted: Mon Jul 19, 2004 9:38 pm
by merendo
Well, I would like to help create a Linux version. I will have more about 6-7 weeks of holiday now so I've got lots of time.

Will your game also have a network-based multiplayer mode?

Posted: Mon Jul 19, 2004 9:56 pm
by DriakTravo
They are quite good!
Thanks.
Well, I would like to help create a Linux version. I will have more about 6-7 weeks of holiday now so I've got lots of time.

Will your game also have a network-based multiplayer mode?
How would you do that? I have no idea how to make a game with linux compatability. And also, I do not know how to do network multiplayer. I am about 80% done with coding the gameplay so it would be a little hard to integrate multiplayer this late in the project. Again this is a VERY small game. It has no storyline even. just some fun fast paced shootem up action in outer space.

Posted: Mon Jul 19, 2004 9:58 pm
by thefool
but what are the graphics made in?
They are nice.

Posted: Tue Jul 20, 2004 3:18 am
by DriakTravo
Here is a breakdown of what you see above,

1st screen: 3D Studio MAX 5.1 model
2nd screen: 3D Studio MAX 5.1 perspective view render
3rd screen: 3D Studio MAX 5.1 front view render
4th screen: 3D Studio MAX 5.1 scenerender
5th screen: Gameplay (so far)
6th screen: Gameplay (so far)

All the graphics in this game are made with FireworksMX and 3DS Max5

Posted: Tue Jul 20, 2004 4:45 pm
by Num3
I use Blender for 3D, it's free and very powerfull...
I quite like it...

..

Posted: Tue Jul 20, 2004 4:49 pm
by NoahPhense
Num3 wrote:I use Blender for 3D, it's free and very powerfull...
I quite like it...
impressive!

http://www.blender3d.org/_gfx/homepage/snog.jpg

- np

Re: ..

Posted: Tue Jul 20, 2004 5:03 pm
by Num3
NoahPhense wrote:
impressive!

http://www.blender3d.org/_gfx/homepage/snog.jpg

- np

That's what you think... By using photons and Yafray renderer you can make realistic scenes with "real" light...

Image

Now that's impressive :P

Re: ..

Posted: Tue Jul 20, 2004 5:25 pm
by NoahPhense
That is nice..

Check out the Brazil renderer (for use with max) -- only $1200 :twisted:

Here's the gallery for the renderer:
http://www.splutterfish.com/sf/gallery_index.php

Get yourself a clean pair of underwear.

***
But as for blender, I'm gonna start using it..

just installed the yafray ..

- np

Posted: Tue Jul 20, 2004 5:27 pm
by LarsG
Now, when FPS's start looking like that.. and it all works dynamically... *then* I'll be impressed...

you know.. moving lights.. bumpmapped brick walls and bulletholes... etc.. (I can dream can't I?) :twisted:

*edit* I was refferring to Num3's pic.. *edit*

Posted: Tue Jul 20, 2004 6:56 pm
by blueznl
driaktravo, re. blake7: the shapes of the red ships reminded me somewhat of a very old (and horrible) sf series :-)

nice graphs, by the way...

doing stuff over the network is not that difficult, key issue is timing, and that might take some consideration as how you build your core gaming logic...