FAST image updating
Posted: Fri Jul 16, 2004 9:07 pm
Please tell me if this is possible before I go and waste a lot of time.
I would like to open a PureBasic window from Blitz3D, and display a full-screen render on it. I would do this by creating a large image, drawing it on the window, and constantly passing pixel data from Blitz to the DLL. Is there any way to write to an image fast enough that this will be feasible? It doesn't have to be super-fast, but shouldn't be less than 20 fps.
I am doing this for a "texture browser" window in a model editor that displays real-time effects on materials.
I would like to open a PureBasic window from Blitz3D, and display a full-screen render on it. I would do this by creating a large image, drawing it on the window, and constantly passing pixel data from Blitz to the DLL. Is there any way to write to an image fast enough that this will be feasible? It doesn't have to be super-fast, but shouldn't be less than 20 fps.
I am doing this for a "texture browser" window in a model editor that displays real-time effects on materials.