How to tell if a combobox gadget is "open" or clos
Posted: Thu Jun 24, 2004 4:42 am
I am using a PureBasic DLL to add gadgets to a Blitz3D window.
My ability to detect events is compromised, but I am still able to get a gadget's state. The problem is that when a combobox gadget is pulled open, even running the mouse over an item changes the gadget state. I don't want to go making changes every time the mouse moves, I only want to make changes once the combobox is closed and the new item selected. Is there any way to tell the opn/close state of a combobox gadget?
Thanks.
My ability to detect events is compromised, but I am still able to get a gadget's state. The problem is that when a combobox gadget is pulled open, even running the mouse over an item changes the gadget state. I don't want to go making changes every time the mouse moves, I only want to make changes once the combobox is closed and the new item selected. Is there any way to tell the opn/close state of a combobox gadget?
Thanks.