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The OGRE rendering engine

Posted: Mon Jun 07, 2004 5:15 pm
by Moonshine
Ive been looking at the OGRE site recently, it seems like a pretty good engine. My question is, could this be implemented without using the native PB 3d commands? What I mean is could it be interfaced manually through purebasic like you can with DirectX etc?

Posted: Mon Jun 07, 2004 5:36 pm
by fweil
Moonshine,

Possible ? Yes.

But I will not try ... what I mean is that it will not make so much difference in terms of results (performances and rendering), except if you are focusing on features that today's OGRE supported version in PureBasic does not interface.

Well, next release of PureBasic will certainly add some more features and I guess this will not be necessary to rewrite OGRE stuff.

Well, maybe you have a deeper look on this than I have. In such case I am interested to know more ...

Rgrds

Posted: Mon Jun 07, 2004 8:00 pm
by Moonshine
Thanks for the reply. It seems that OGRE is only available as the C++ source code, what Id require is a compiled version as a DLL. Problem is I dont know any C++ or anything like that. Hmm.

Posted: Mon Jun 07, 2004 8:44 pm
by fweil
I guess you can find your way doing some work with OGRE using PureBasic, even if it is DLL based.


Rgrds