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New OGRE release 0.14 now with shadows!
Posted: Mon May 17, 2004 8:48 am
by dige
How I can use this nice feature with PB?
Is it possible to use the OGRE Api?
There are also a lot of bugfixes, but its not possible to use the new
ogremain.dll instead of engine3d.dll ... so we are have to wait until
Fred will release a new engine3d?
cya dige
Posted: Mon May 17, 2004 4:13 pm
by Shannara
AFAIK, the olden version of Orge have not been completely integrated into PB yet,so I doubt the new one will either until the old one have been. I believe Fred posted previously that he is planning on integrating Orge in future releases of PB, I can't wait until he does
I know I spelled Ogre/Orge wrong

Posted: Mon May 17, 2004 4:32 pm
by dige
Sounds good! But unfortunately Fred is at holidays right now ...
..
Posted: Mon May 17, 2004 5:41 pm
by NoahPhense
dige wrote:Sounds good! But unfortunately Fred is at holidays right now ...
GEO SATELITE TRACKING ACTIVATED..
(please stand-by)

Posted: Tue May 18, 2004 9:07 am
by Kale
AFAIK, the olden version of Orge have not been completely integrated into PB yet,so I doubt the new one will either until the old one have been.
AFAIK its easier than that and trivial to upgrade PB to the newest version of OGRE. I have a feeling Fred has written the integration to be as upgradable and modular as possible to allow for this.

Posted: Tue May 18, 2004 5:56 pm
by Dreglor
it would be nice to (at some point) focus an entire version to upgrading it to the newest version
Posted: Tue May 18, 2004 9:41 pm
by Kale
it would be nice to (at some point) focus an entire version to upgrading it to the newest version
Agreed!

Posted: Wed May 19, 2004 12:01 am
by eddy
with shadow WOW!
A upgrade would be cool.
Posted: Wed May 19, 2004 9:08 am
by blueznl
i'd kill for shadows... only a little sound to be added then...

..
Posted: Wed May 19, 2004 6:35 pm
by NoahPhense
blueznl wrote:i'd kill for shadows... only a little sound to be added then...

ok this thread is just a tease.. i'll come back when somethings been done
lol
- np
Posted: Fri May 21, 2004 1:38 am
by dagcrack
You guys saying "shadows" shadows! shadows............ what kind of shadows? pre-rendered lightmaps? or realtime dynamic shadowing? EXPLAIN GOD DAMN!!!!

I work on games since I was ....... younger. so I know about this, and you guys made no sense saying "shadows"!
Posted: Fri May 21, 2004 2:17 am
by Paul
You guys saying "shadows" shadows! shadows............ what kind of shadows? pre-rendered lightmaps?
Why not just go to ogre's website and read for yourself??
http://www.ogre3d.org/
Posted: Fri May 21, 2004 2:32 am
by dagcrack
Thanks, I wanted the link so I havent need to type it by myself.
Else I wouldnt see... anyway im lazy for checking out a single feature of an engine with out many future..
Posted: Fri May 21, 2004 2:34 am
by dagcrack
oh.. btw, i'm just kiddin' about the lazyness

...
Posted: Fri May 21, 2004 3:20 am
by NoahPhense
lol... what a trip