Fmod 3.72 has been released a few days ago, and now the brand new wrapper is out, too.
You'll get it from here:
Downloadssection of fmod.de: http://www.fmod.de
Directlink: http://www.fmod.de/files/FMOD372_DLL_WRAPPER_PB.zip
(as well as from purearea in the near future)
Caution: the 'PB-interface' (by KarLKoX) is still in version 3.71 atm.
Here the actual newsletter:
[26/4/2004] FMOD 3.72 is released!
- 64 bit FMOD released! Now you can get true 64 bit cpu performance from the new fmod64.dll. This is an AMD64 build, for Windows XP64 and Windows Server 2003 only.
- FSBank now supports attributes per sound to be specified in script files. This way sound designers can set the attributes of samples instead of programmers.
- Randomization attributes added to samples through FSOUND_Sample_SetDefaultsEx. This allows a simple way to randomly vary sound effects volume/pitch/pan without having to write any code. FSBank script files support these as well.
- WMA/ASF/WMV decoding now runs through FMOD's software engine instead of dshow, so you can now do DSP processing and spectrum analysis on these files.
- FSOUND_Stream_GetTime is now more accurate than ever, supporting millisecond accuracy (with FSOUND_HW2D or FSOUND_HW3D buffers) to make stream syncrhonization smoother than before.
- Many console specific fixes and updates for Xbox, PS2 and GameCube.
- Linux Latency fixes and FSOUND_Init stalls from bad Linux drivers removed. (i.e. Ensoniq 1371).
- Many cross platform and platform specific bug fixes, see revision.txt for more.
