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PureTools 0.21 for PureBasic 3.90+

Posted: Mon Apr 19, 2004 12:23 pm
by Danilo
DOWNLOAD: PureTools I 0.20b for PureBasic 3.90+

Included Libraries:
  • AnimSprite
  • SkinWin (Styles+Skin)
  • HighresTimer
  • ToolbarPro
  • CPUusage
  • CallCOM/CallDX (not required/supported anymore)
Please read PureTools_I.chm, topics "Installation", "Contact" und "History" !!

Posted: Mon Apr 19, 2004 12:38 pm
by Dare2
Heya, Danilo! Good to see your face! (Or at least your moniker).

Thanks for the DL.

Posted: Mon Apr 19, 2004 3:27 pm
by gnozal
Thanks !
Good to see you again.

Posted: Thu May 06, 2004 12:43 pm
by Danilo
Small update to fix a problem with PureBasic 3.91b and
POLINK ('Pelles C' Linker).

DOWNLOAD: PureTools I 0.21 for PureBasic 3.90+

Posted: Thu May 06, 2004 7:21 pm
by PolyVector
*Edit*...nevermind...
Nice work Danilo!
I love this lib! 8)

Posted: Thu May 06, 2004 11:47 pm
by Kale
Awesome work Danilo, i love ToolbarPro! 8O :D

Posted: Sat May 08, 2004 8:01 pm
by zikitrake
you will add to library an not perfect (not pixel) precission CollisionAnim***?

thank you and continue this great job

Posted: Sun May 09, 2004 12:18 pm
by Danilo
zikitrake wrote:you will add to library an not perfect (not pixel) precission CollisionAnim***?
I think that is not required, because the Pixel-Collision checks
first for Box-Collision before checking Pixels.
If Box-Collision isnt detected, Pixels are not checked (logical),
so there shouldnt be a speed difference.

Posted: Sun May 09, 2004 8:37 pm
by zikitrake
hmmmm,



In a pacman game, I've the Pacman.AnimSprite and the Blocks sprites.

Pacman colide with a Block if it is not at the same block axis.

:o -> pacman
# -> Block

############# In this example, if pacman go left and
#             :o         # push key Down, pacman stop and not
#####     ###### continue walking
#                         #
#############

Posted: Mon May 10, 2004 4:51 am
by Brice Manuel
Thank you very much for the update :D

Posted: Mon Jun 14, 2004 1:49 pm
by zikitrake
Is Puretools compatible with PB for Linux?.

Thank you

Posted: Wed Jun 16, 2004 7:22 am
by Danilo
zikitrake wrote:Is Puretools compatible with PB for Linux?.
Nope, its not. You cant use libraries for PB/Windows with PB/Linux.

I try to get some infos atm to do AnimSprite for Linux - gimme
some time please.
I ordered a book on linux-programming last week because i´m
moving to linux now - it just takes some time to check linux
coding before i can really start coding linux libs (and it depends
also on how stable PB/Linux is and what features are available
on linux - still some libs missing compared to PB/Windows).

I´m thinking about some new stuff for AnimSprite atm - lets see... ;)

Posted: Wed Jun 16, 2004 7:40 am
by zikitrake
Thank you for answering.

I wait without hurries for your news, the game even is not finished.

I am using it for my game (Mad Mix Game Remake) and I would like that the Linux users could it could play in his OS.


(Sorry for my english, I'm using a Translator program :oops: )

Posted: Thu Jun 17, 2004 1:21 pm
by Danilo
OK, done:

AnimSprite for PB/Linux: PureToolsLinux.tar.gz

No documentation included for now, i´ll include this in the next
release of PureTools. For now, use the docs for PureTools/Windows,
all AnimSprite commands are the same.

One thing: PB/Linux doesnt support PixelCollision atm, so its
block-collision only.

Second thing: As you can see in the example "Sonic", there is
a bug in PB/Linux if you draw a sprite with co-ordinates smaller
than (0,0) - looks like an internal clipping problem. (Fred, you read this?)

Have fun... ;)

Posted: Thu Jun 17, 2004 1:35 pm
by zikitrake
:P :P :P :P

Thank you [Praise]Danilo[\Praise].

I am very grateful to you. I do not believe that I am affected by these problems that you expose since I use your library principally by the comfort of defining the animations.