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PureTools 0.21 for PureBasic 3.90+
Posted: Mon Apr 19, 2004 12:23 pm
by Danilo
DOWNLOAD: PureTools I 0.20b for PureBasic 3.90+
Included Libraries:
- AnimSprite
- SkinWin (Styles+Skin)
- HighresTimer
- ToolbarPro
- CPUusage
- CallCOM/CallDX (not required/supported anymore)
Please read PureTools_I.chm, topics "Installation", "Contact" und "History" !!
Posted: Mon Apr 19, 2004 12:38 pm
by Dare2
Heya, Danilo! Good to see your face! (Or at least your moniker).
Thanks for the DL.
Posted: Mon Apr 19, 2004 3:27 pm
by gnozal
Thanks !
Good to see you again.
Posted: Thu May 06, 2004 12:43 pm
by Danilo
Small update to fix a problem with PureBasic 3.91b and
POLINK ('Pelles C' Linker).
DOWNLOAD:
PureTools I 0.21 for PureBasic 3.90+
Posted: Thu May 06, 2004 7:21 pm
by PolyVector
*Edit*...nevermind...
Nice work Danilo!
I love this lib!

Posted: Thu May 06, 2004 11:47 pm
by Kale
Awesome work Danilo, i love ToolbarPro! 8O

Posted: Sat May 08, 2004 8:01 pm
by zikitrake
you will add to library an not perfect (not pixel) precission CollisionAnim***?
thank you and continue this great job
Posted: Sun May 09, 2004 12:18 pm
by Danilo
zikitrake wrote:you will add to library an not perfect (not pixel) precission CollisionAnim***?
I think that is not required, because the Pixel-Collision checks
first for Box-Collision before checking Pixels.
If Box-Collision isnt detected, Pixels are not checked (logical),
so there shouldnt be a speed difference.
Posted: Sun May 09, 2004 8:37 pm
by zikitrake
hmmmm,
In a pacman game, I've the Pacman.AnimSprite and the Blocks sprites.
Pacman colide with a Block if it is not at the same block axis.

-> pacman
# -> Block
############# In this example, if pacman go left and
#             :o         # push key Down, pacman stop and not
#####Â Â Â Â Â ###### continue walking
#Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â #
#############
Posted: Mon May 10, 2004 4:51 am
by Brice Manuel
Thank you very much for the update

Posted: Mon Jun 14, 2004 1:49 pm
by zikitrake
Is Puretools compatible with PB for Linux?.
Thank you
Posted: Wed Jun 16, 2004 7:22 am
by Danilo
zikitrake wrote:Is Puretools compatible with PB for Linux?.
Nope, its not. You cant use libraries for PB/Windows with PB/Linux.
I try to get some infos atm to do AnimSprite for Linux - gimme
some time please.
I ordered a book on linux-programming last week because i´m
moving to linux now - it just takes some time to check linux
coding before i can really start coding linux libs (and it depends
also on how stable PB/Linux is and what features are available
on linux - still some libs missing compared to PB/Windows).
I´m thinking about some new stuff for AnimSprite atm - lets see...

Posted: Wed Jun 16, 2004 7:40 am
by zikitrake
Thank you for answering.
I wait without hurries for your news, the game even is not finished.
I am using it for my game (Mad Mix Game Remake) and I would like that the Linux users could it could play in his OS.
(Sorry for my english, I'm using a Translator program

)
Posted: Thu Jun 17, 2004 1:21 pm
by Danilo
OK, done:
AnimSprite for PB/Linux:
PureToolsLinux.tar.gz
No documentation included for now, i´ll include this in the next
release of PureTools. For now, use the docs for PureTools/Windows,
all AnimSprite commands are the same.
One thing: PB/Linux doesnt support PixelCollision atm, so its
block-collision only.
Second thing: As you can see in the example "Sonic", there is
a bug in PB/Linux if you draw a sprite with co-ordinates smaller
than (0,0) - looks like an internal clipping problem. (Fred, you read this?)
Have fun...

Posted: Thu Jun 17, 2004 1:35 pm
by zikitrake