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3DJump'n'Run

Posted: Sun Apr 11, 2004 8:43 am
by DarkDragon
Hello,

I made a new 3DGame:

http://mitglied.lycos.de/dani008/downloads/jnr.zip
http://bradan.i-networx.de/jnr.zip(older version: couldn't upload)

There are no sounds, but a leveleditor.

Please say me, what you are thinking about it ;) .

[EDIT]
Jump on the enemys ;)

Update: 1Sound is aviable
Update: Zoom-function
Update: Jump platform
Update: deathly spikes + first block has purebasiclogo as texture.
Update: Performance + Background-Music
Update: Live-Item

Posted: Sun Apr 11, 2004 11:25 am
by Num3
Woah!

Very nice! Very very fast also!

Nice work!


---

Found a bug in the level editor!

The cursor is 1 unit to the left of where it should be!

Posted: Sun Apr 11, 2004 11:31 am
by DarkDragon
Thanks
Very very fast also!
Not on every computer ;) .

Posted: Sun Apr 11, 2004 3:24 pm
by Kale
Nice but i think you need to incorporate a timing method to make sure it runs the same speed on everybodies computer regardless of the frame per second. Its unplayably fast here :?
viewtopic.php?t=4735

Posted: Sun Apr 11, 2004 4:02 pm
by LarsG
same here.. too fast for me.. *way* too fast.. 8O

Posted: Sun Apr 11, 2004 4:20 pm
by Dare2
Me too.

Also the player's sprite got stuck against a block and wouldn't move. Maybe hit it with too much speed and got stunned or embedded? :)

Posted: Sun Apr 11, 2004 4:47 pm
by DarkDragon
Uhm there are no sprites. But now you can make a delay in the program. Press F1 ;) .

Posted: Sun Apr 11, 2004 5:55 pm
by merendo
How to download this game???? (Serious question)

Posted: Sun Apr 11, 2004 6:09 pm
by DarkDragon
With Rightclick>Save under... because of tripod

PS: Timebasedmovement is now working!

Posted: Sun Apr 11, 2004 7:22 pm
by LarsG
nice update, but now the game jerks all the time.. and sometimes the enemies are stuck in wall etc... :lol:

Posted: Mon Apr 12, 2004 7:18 am
by DarkDragon
Uhm, this is the timebasedmovement :lol: .

Now there is a zooming function(press PageUp/PageDown).

Posted: Tue Apr 13, 2004 3:42 pm
by dontmailme
At the start of any level, my player falls through the map and keeps falling......... can I try the non-timed code for comparison ?

So I can't comment on gameplay at all, although the maps look good in the editor :)

Posted: Wed Apr 14, 2004 6:26 pm
by DarkDragon
Now there is a update for fullscreen and windowed resolution settings. The collision should work now.

Ohh and the old levels aren't compatible to this version of my game.

Posted: Thu Apr 15, 2004 12:30 pm
by dontmailme
Works ok now........ but the level editor doesn't seem to work now...... :?

Posted: Thu Apr 15, 2004 3:44 pm
by DarkDragon
uhm, download the new version with the new jump platform.

You can jump on it to reach a higher position.

And then: Don't start the "LevelEditor" twice. Then you get a black image.