ZoomSprite3D and other questions..
Posted: Thu Apr 08, 2004 11:20 pm
1.) Ok, for the ZoomSprite3D command... I know in the manual it states that all textures used (aka 2dSprites) must be 256x256 or lower squared. However, there is a zoom command (which I assume to be resize, as it doesn't just zoom...). Now, since this resizes a 3d sprite, and it asks for both width and height, does that mean, I can resize a 256x256 sprite to say... 800x600? It no longer has to be squared?
2.) Is there a way for me to create a blank 3D sprite, (maybe off a blank 2D sprite), then bltbit to it using the UseBuffer() command? According to the help under "UseBuffer()", it's worded that it may be possible... Reason I would like to know is due to quality loss when expanding an image from small to big.
Unfortunately, it looks like I will be using Sprite3D dispite it is only on windows ...................... hopefully Fred will fix that..
2.) Is there a way for me to create a blank 3D sprite, (maybe off a blank 2D sprite), then bltbit to it using the UseBuffer() command? According to the help under "UseBuffer()", it's worded that it may be possible... Reason I would like to know is due to quality loss when expanding an image from small to big.
Unfortunately, it looks like I will be using Sprite3D dispite it is only on windows ...................... hopefully Fred will fix that..