Nvidias .dds file format
Posted: Tue Apr 06, 2004 5:52 pm
What about Nvidias file format ? Its available for c++
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For what i need nvidias files?Switchblade wrote:What about Nvidias file format ? Its available for c++
Nope .dds is Microsoft's native DirectX texture format. I think you are confusing it with Nvidia because they provide fantastic tools to export to .dds from photoshop.What about Nvidias file format ? Its available for c++
See this quote from MSDN:For what i need nvidias files?
The Microsoft DirectDraw Surface (DDS) file format is used to store textures and cubic environment maps, both with and without mipmap levels. This format can store uncompressed and compressed pixel formats, and is the preferred file format for storing DXTn compressed data. This file format is supported by the Microsoft DirectX Texture tool (DXTex Tool), as well as some third party tools, and by the Direct3D extensions (D3DX) library.
This format was introduced with DirectX 7.0. In DirectX 8.0, support for volume textures was added.
I think Switchblade would like PB to support .dds for the 3D engine. .dds can be a nice format for 3D textures (can be compressed and handles mipmaps).Dare2 wrote:Some confusion here for me.
Is this a request for something PureBasic should implement? (This Forum).
Or is it a request for help on using the format in PureBasic. (Beginners or General Discussion).