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Nvidias .dds file format

Posted: Tue Apr 06, 2004 5:52 pm
by Switchblade
What about Nvidias file format ? Its available for c++

Re: Nvidias .dds file format

Posted: Tue Apr 06, 2004 8:58 pm
by GPI
Switchblade wrote:What about Nvidias file format ? Its available for c++
For what i need nvidias files?

Posted: Thu Apr 08, 2004 2:48 am
by Switchblade
:roll: maybe u dont need it but i need it.

its called wishlist and thats my whish, and i dont think, that u r in the position to tell me what my whish should be :wink:


I hope that ur not mope now, but i need it for some implementations, im developing tools for Mod crews like Homefront (www.planetbattlefield.com/homefront) and my next job is it, to take ingame gfx which are in the dds file format. i can open them with my ddsview.dll but i cant save them ;/

Posted: Thu Apr 08, 2004 4:43 am
by PB
> i dont think, that u r in the position to tell me what my whish should be

GPI just wanted to know what they're for, so he may have been able to
help you with getting support of them. How else can people help you with
your wishes unless they know what the files do?

Posted: Thu Apr 08, 2004 8:58 am
by Kale
What about Nvidias file format ? Its available for c++
Nope .dds is Microsoft's native DirectX texture format. I think you are confusing it with Nvidia because they provide fantastic tools to export to .dds from photoshop.
For what i need nvidias files?
See this quote from MSDN:
The Microsoft DirectDraw Surface (DDS) file format is used to store textures and cubic environment maps, both with and without mipmap levels. This format can store uncompressed and compressed pixel formats, and is the preferred file format for storing DXTn compressed data. This file format is supported by the Microsoft DirectX Texture tool (DXTex Tool), as well as some third party tools, and by the Direct3D extensions (D3DX) library.

This format was introduced with DirectX 7.0. In DirectX 8.0, support for volume textures was added.
:D

Posted: Thu Apr 08, 2004 11:03 am
by Dare2
Some confusion here for me.

Is this a request for something PureBasic should implement? (This Forum).

Or is it a request for help on using the format in PureBasic. (Beginners or General Discussion).

Posted: Thu Apr 08, 2004 12:10 pm
by Kale
Dare2 wrote:Some confusion here for me.
Is this a request for something PureBasic should implement? (This Forum).
Or is it a request for help on using the format in PureBasic. (Beginners or General Discussion).
I think Switchblade would like PB to support .dds for the 3D engine. .dds can be a nice format for 3D textures (can be compressed and handles mipmaps).

Posted: Thu Apr 08, 2004 12:33 pm
by Dare2
k, thanks