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Baldurs Gate - written i Pure Basic?

Posted: Wed Mar 31, 2004 9:34 pm
by techjunkie
Hehe... I see this rumor more and more on the Internet now... I guess it isn't true - not that PB doesn't cope - just the fact that cross plattform development should be hard if you wrote it in PB... For now...

Re: Baldurs Gate - written i Pure Basic?

Posted: Thu Apr 01, 2004 4:51 am
by PB
> I see this rumor more and more on the Internet

Where? I can't find anything about it. Perhaps it was an April Fool Joke?

Posted: Thu Apr 01, 2004 8:20 am
by GedB
This is interesting:

http://www.powerbasic.com/support/forum ... 04054.html

Apparantly it was written in something called LUA:

http://www.lua.org

The post also says that there is a PureLua extension for purebasic out there somewhere.

So there is a connection, of sorts.

Anybody know about this purelua?

Posted: Thu Apr 01, 2004 9:52 am
by Dare2

Posted: Thu Apr 01, 2004 12:47 pm
by Kale
Using script laguages in games is a cool thing to do because most of the time you can alter scripts at runtime and see immediate results, this is one thing Python excells at. See this link: http://www.codemasters.co.uk/severance/eng/Index3.htm Severance was almost completely written in Python (except the C++ core exe) all lighting, ai, physics, fluids, level structure, gfx effects, etc. Install the game and take a look in the games folder, all the source is there!!! I think they forgot to distribute the *.pyc (binary compiled) Python files instead of the *.py (text source) files! :oops: :twisted: Cool Game though!

Re: Baldurs Gate - written i Pure Basic?

Posted: Thu Apr 01, 2004 3:23 pm
by techjunkie
PB wrote:Where? I can't find anything about it. Perhaps it was an April Fool Joke?
No, this was a while ago - and I've seen it on different sites... I'll see if I can find the links...