Sprite3D - Hard Methode
Posted: Wed Mar 31, 2004 7:18 pm
I found again a programm, that use sprite3d but don't take care about the limits of the function.
So my suggestion: When a sprite3d is used not in one of the recommed resolution (256x256 and so on), it should ALWAYS draw white blocks or should crash/debugger stop.
When everyone have the problem, everyone will take care about it!
GPI
Edit: ClipSprite has the same problem, when the sprite is bigger than the screen (it seems, that only the width makes problems...)
So my suggestion: When a sprite3d is used not in one of the recommed resolution (256x256 and so on), it should ALWAYS draw white blocks or should crash/debugger stop.
When everyone have the problem, everyone will take care about it!
GPI
Edit: ClipSprite has the same problem, when the sprite is bigger than the screen (it seems, that only the width makes problems...)