PB Roadmap
Posted: Wed Mar 31, 2004 1:07 pm
Hi Fred / Freak,
I work for a large Services & HW company providing Migration Services and Business Case Proposals for Server Consolidation and Migration. As such, I like to go *armed* with some technology alternatives (Oracle:MySQL / Unix:Linux / WindowsWWW:LinuxApache MS Windows:vmWare etc) that quickly demonstrate to the Tech Guys that there are some genuine alternatives to the MS Windows trap.
PB is obviously a good language and I think is *almost* a viable alternative to VB / C# - perhaps its a little bit confused about wether its a games language or a business language (not necessarily a bad thing).
The emphasis on optimisation is important to games, but not really to business-apps, just functionality & support.
Cross-platform portability is increasingly important and again PB is *tantalisingly close* with Linux & Windows (Linux being a bit back level), lack of a common Editor is a problem as is lack of a Linux 'Visual Designer', if you're busy doing a MAC OSX Port, perhaps you'd consider an AIX port also (they're both BSD Unix Based & Power RISC CPU)
The most critical piece that is missing (for a large business to consider using PB) is a 'Roadmap' that shows very clearly where you plan to be in the *next* release and in a year or so's time. The Roadmap can change (it doesnt have to be set in stone) and it shouldnt prevent you being reactive to the community. I think it would be relatively low-effort and useful and informative for all concerned.
Ta - NAW
I work for a large Services & HW company providing Migration Services and Business Case Proposals for Server Consolidation and Migration. As such, I like to go *armed* with some technology alternatives (Oracle:MySQL / Unix:Linux / WindowsWWW:LinuxApache MS Windows:vmWare etc) that quickly demonstrate to the Tech Guys that there are some genuine alternatives to the MS Windows trap.
PB is obviously a good language and I think is *almost* a viable alternative to VB / C# - perhaps its a little bit confused about wether its a games language or a business language (not necessarily a bad thing).
The emphasis on optimisation is important to games, but not really to business-apps, just functionality & support.
Cross-platform portability is increasingly important and again PB is *tantalisingly close* with Linux & Windows (Linux being a bit back level), lack of a common Editor is a problem as is lack of a Linux 'Visual Designer', if you're busy doing a MAC OSX Port, perhaps you'd consider an AIX port also (they're both BSD Unix Based & Power RISC CPU)
The most critical piece that is missing (for a large business to consider using PB) is a 'Roadmap' that shows very clearly where you plan to be in the *next* release and in a year or so's time. The Roadmap can change (it doesnt have to be set in stone) and it shouldnt prevent you being reactive to the community. I think it would be relatively low-effort and useful and informative for all concerned.
Ta - NAW