jaPBe 3.13.4 [IDE for PB 4 and PB 5]

All PureFORM, JaPBe, Libs and useful code maintained by gnozal

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gnozal
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Post by gnozal »

Update (3.8.3)

Changes :
- fixed a Vista manifest issue in compiler options (I hope)
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by Num3 »

gnozal wrote:Update (3.8.3)

Changes :
- fixed a Vista manifest issue in compiler options (I hope)
Works great now!!!!

Thanks!!!
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Post by gnozal »

Update
Changes :
- added : the full path for 'recent files' menu items is displayed in the infobox tooltip area when you hover with the mouse
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by RichardL »

Hi,

The best just keeps getting better.

Thanks a lot.

RichardL
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Post by Hurga »

Hi Gnozal

I miss some combinations in the naming of the gadgets

WinName/Class/Text
WinText/Class/Text

could you add this possibility ?

Would be nice

Thx
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Post by gnozal »

Hurga wrote: I miss some combinations in the naming of the gadgets

WinName/Class/Text
WinText/Class/Text

could you add this possibility ?
For PureFORM I presume :wink:, answer here : http://www.purebasic.fr/english/viewtop ... &start=917
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by Hurga »

Umpf, wrong thread, sorry ... Yes for pureform :oops:
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Post by Droopy »

Hi gnozal, can i use #PB_Editor_CreateExecutable in JaPBe.
I need it
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Post by gnozal »

Droopy wrote:Hi gnozal, can i use #PB_Editor_CreateExecutable in JaPBe.
Available special constants in jaPBe (from manual or quick help tab) :

Code: Select all

#jaPBe_ExecuteBuild	 Build number		
#jaPBe_CompilerVersion	 PB compiler version		
#jaPBe_OnError	 If #True, OnError is enabled in Project Options		
#jaPBe_IsDebuggerRunning	 If #True, project is compiled with debugger		
#jaPBe_IsExecute	 If #True, compiled with "Create Executable" (else "Compile / Run")		
#jaPBe_ExecuteType	 Executable type (0 : Windows, 1 : DLL, 2 : Console)		
#jaPBe_Compiler_File	 Compiled source path + filename (like #PB_Compiler_File)		
#jaPBe_SourcePath	 Compiled source path		
#jaPBe_SourceFile	 Compiled source filename
What you need is #jaPBe_IsExecute, I guess.
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by Droopy »

Thanks a lot :D :D
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Post by Hurga »

Hi Gnozal

I have a more general question... (not to say, if could implement this ;-) No, never)


Is it possible to expand the ASCII-Tabelle in jaPBE to unicode, so that its possible to select (all?) unicode-chars ...

Would be helpful... At least for me ;-)
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Post by gnozal »

Hurga wrote:I have a more general question... (not to say, if could implement this ;-) No, never)
Is it possible to expand the ASCII-Tabelle in jaPBE to unicode, so that its possible to select (all?) unicode-chars ...
JaPBe is still PB3.94 coded, so no 'easy' unicode support.
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by Saboteur »

A long long time later.... :wink: i release a new Spanish Translate.
You can get it here >jaPBe Spanish Languaje<

Please gnozal, you can include it with new releases.
[:: PB Registered ::]

Win10 Intel core i5-3330 8GB RAM Nvidia GTX 1050Ti
gnozal
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Post by gnozal »

Saboteur wrote:A long long time later.... :wink: i release a new Spanish Translate.
Please gnozal, you can include it with new releases.
Thanks.
Download updated.
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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Post by gnozal »

Update 3.8.4 (build 699)

Changes :
- updated Scintilla to 1.76
- updated integrated Constants Explorer plugin (it now works a bit differently, more convenient I hope)
For free libraries and tools, visit my web site (also home of jaPBe V3 and PureFORM).
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