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Re: Fracturetrix Game Announcement Video

Posted: Sun Nov 23, 2025 2:06 am
by Carm3D
benubi wrote: Sat Nov 22, 2025 3:18 pm Do you use your math lib or sprite collision? I believe sprite collision won't work with transformed and rotated sprites.
Neither.

Re: Fracturetrix Game Announcement Video

Posted: Wed Nov 26, 2025 11:03 pm
by Carm3D
Bomb Physics 2.0 work in progress.
This type of layout would have caused the original system to freak.
The physics is not currently active while bombs are towed by the rope... That's coming next.
https://youtu.be/EGhhMUipQL0

Re: Fracturetrix Game Announcement Video

Posted: Sat Nov 29, 2025 12:26 am
by Carm3D
While the rope collisions are not perfect, they are pretty good. They do slip off the top half of blocks if you pull it high enough. It really isn't a key element to the game so it's good enough for now. Time to move on to more substantial features.
https://youtu.be/ucJZeAVOOjM