PureBasic 6.21 is out !

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darius676
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Re: PureBasic 6.21 beta 8 is out !

Post by darius676 »

Thank you!
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Re: PureBasic 6.21 beta 8 is out !

Post by miso »

Thank you! Seemingly small patch, but a whole lot for me also ;)
Tested for a while, no issues so far.
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Re: PureBasic 6.21 beta 8 is out !

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Thanks Fred... :D
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Re: PureBasic 6.21 beta 8 is out !

Post by Joubarbe »

Will it be the last beta? Place your bets! :D
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Re: PureBasic 6.21 beta 8 is out !

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Joubarbe wrote: Mon May 05, 2025 3:57 pm Will it be the last beta? Place your bets! :D
I bet on a beta 9 and then probably final. :D
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Re: PureBasic 6.21 beta 8 is out !

Post by Joubarbe »

I bet it will be the last one. I'd like that actually, in order to update my game :D
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Re: PureBasic 6.21 beta 8 is out !

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Joubarbe wrote: Mon May 05, 2025 4:11 pm I bet it will be the last one. I'd like that actually, in order to update my game :D
We'll see...what makes me think we'll have another beta is this.
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Re: PureBasic 6.21 beta 8 is out !

Post by Joubarbe »

Hmm. I might update with a beta version then. I'm not a big fan, but those betas are basically RC, so it will have to do!
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Re: PureBasic 6.21 beta 8 is out !

Post by Quin »

Especially at this point, I mean Fred said he thought beta 6 would be the last until some unexpected and frankly semi-niche bugs popped up.
Don't get me wrong, I'm not saying they're niche and don't deserve to be solved, but rather that all major problems are fixed and the beta should be safe for stable use. I use the beta of PB 6.21 to compile my large, peer-to-peer chat application and it works flawlessly.
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Re: PureBasic 6.21 beta 8 is out !

Post by mk-soft »

But every small change has to be tested with every beta. Sometimes a bug creeps back in.
The more beta testing, the better the release ;)
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Re: PureBasic 6.21 beta 8 is out !

Post by Joubarbe »

Well, I've just tried beta 8 and something is seriously wrong. My game is super slow, even on the main menu, the CPU fan goes crazy when browsing the menu, and it doesn't close when trying to ALT-F4.

Works well on 6.20. I really don't know what to do with that, as it would take the entire source code for this bug to be checked and reproduced.

The game is only using canvases, no sprite/screen. Debugger/purifier OFF. Haven't tried previous betas. Windows 11 x64.
Any idea?
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Re: PureBasic 6.21 beta 8 is out !

Post by BarryG »

Quin wrote: Mon May 05, 2025 4:48 pmwhat makes me think we'll have another beta is this.
Yeah, sorry about reporting that. But it is a show-stopping bug/regression. Menus in apps can't be looking like that. I'm actually surprised that nobody else reported this yet - surely I'm not the only person using menus? :lol:
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Re: PureBasic 6.21 beta 8 is out !

Post by Fred »

Joubarbe wrote: Tue May 06, 2025 7:39 am Well, I've just tried beta 8 and something is seriously wrong. My game is super slow, even on the main menu, the CPU fan goes crazy when browsing the menu, and it doesn't close when trying to ALT-F4.

Works well on 6.20. I really don't know what to do with that, as it would take the entire source code for this bug to be checked and reproduced.

The game is only using canvases, no sprite/screen. Debugger/purifier OFF. Haven't tried previous betas. Windows 11 x64.
Any idea?
May be an event is fired and it's creating a loop, could you check ? I can't remember a change which can impact that but obviously something has changed.
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Re: PureBasic 6.21 beta 8 is out !

Post by Fred »

BarryG wrote: Tue May 06, 2025 8:47 am
Quin wrote: Mon May 05, 2025 4:48 pmwhat makes me think we'll have another beta is this.
Yeah, sorry about reporting that. But it is a show-stopping bug/regression. Menus in apps can't be looking like that. I'm actually surprised that nobody else reported this yet - surely I'm not the only person using menus? :lol:
The problem only occurs with 32-bit icons which is not used by everyone (for example we use png for the IDE).
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Re: PureBasic 6.21 beta 8 is out !

Post by Joubarbe »

Fred wrote: Tue May 06, 2025 9:07 am May be an event is fired and it's creating a loop, could you check ? I can't remember a change which can impact that but obviously something has changed.
I've got the exact same event sequence in my main loop in both 6.20 and 6.21. Cannot find anything unusual with my BindEvent functions either.
I'm surprised that nobody had any problem with that, but it seems that most people use PB for desktop apps, not games (from what I read in this beta thread). Turning off the music (InitSound()) doesn't help.
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