PureBasic 6.21 is out !
Re: PureBasic 6.21 beta 8 is out !
Thank you!
Re: PureBasic 6.21 beta 8 is out !
Thank you! Seemingly small patch, but a whole lot for me also 
Tested for a while, no issues so far.

Tested for a while, no issues so far.
Re: PureBasic 6.21 beta 8 is out !
Thanks Fred... 

Re: PureBasic 6.21 beta 8 is out !
I bet on a beta 9 and then probably final.

Re: PureBasic 6.21 beta 8 is out !
I bet it will be the last one. I'd like that actually, in order to update my game 

Re: PureBasic 6.21 beta 8 is out !
Hmm. I might update with a beta version then. I'm not a big fan, but those betas are basically RC, so it will have to do!
Re: PureBasic 6.21 beta 8 is out !
Especially at this point, I mean Fred said he thought beta 6 would be the last until some unexpected and frankly semi-niche bugs popped up.
Don't get me wrong, I'm not saying they're niche and don't deserve to be solved, but rather that all major problems are fixed and the beta should be safe for stable use. I use the beta of PB 6.21 to compile my large, peer-to-peer chat application and it works flawlessly.
Don't get me wrong, I'm not saying they're niche and don't deserve to be solved, but rather that all major problems are fixed and the beta should be safe for stable use. I use the beta of PB 6.21 to compile my large, peer-to-peer chat application and it works flawlessly.
Re: PureBasic 6.21 beta 8 is out !
But every small change has to be tested with every beta. Sometimes a bug creeps back in.
The more beta testing, the better the release
The more beta testing, the better the release

My Projects ThreadToGUI / OOP-BaseClass / EventDesigner V3
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
PB v3.30 / v5.75 - OS Mac Mini OSX 10.xx - VM Window Pro / Linux Ubuntu
Downloads on my Webspace / OneDrive
Re: PureBasic 6.21 beta 8 is out !
Well, I've just tried beta 8 and something is seriously wrong. My game is super slow, even on the main menu, the CPU fan goes crazy when browsing the menu, and it doesn't close when trying to ALT-F4.
Works well on 6.20. I really don't know what to do with that, as it would take the entire source code for this bug to be checked and reproduced.
The game is only using canvases, no sprite/screen. Debugger/purifier OFF. Haven't tried previous betas. Windows 11 x64.
Any idea?
Works well on 6.20. I really don't know what to do with that, as it would take the entire source code for this bug to be checked and reproduced.
The game is only using canvases, no sprite/screen. Debugger/purifier OFF. Haven't tried previous betas. Windows 11 x64.
Any idea?
Re: PureBasic 6.21 beta 8 is out !
Yeah, sorry about reporting that. But it is a show-stopping bug/regression. Menus in apps can't be looking like that. I'm actually surprised that nobody else reported this yet - surely I'm not the only person using menus?

Re: PureBasic 6.21 beta 8 is out !
May be an event is fired and it's creating a loop, could you check ? I can't remember a change which can impact that but obviously something has changed.Joubarbe wrote: Tue May 06, 2025 7:39 am Well, I've just tried beta 8 and something is seriously wrong. My game is super slow, even on the main menu, the CPU fan goes crazy when browsing the menu, and it doesn't close when trying to ALT-F4.
Works well on 6.20. I really don't know what to do with that, as it would take the entire source code for this bug to be checked and reproduced.
The game is only using canvases, no sprite/screen. Debugger/purifier OFF. Haven't tried previous betas. Windows 11 x64.
Any idea?
Re: PureBasic 6.21 beta 8 is out !
The problem only occurs with 32-bit icons which is not used by everyone (for example we use png for the IDE).BarryG wrote: Tue May 06, 2025 8:47 amYeah, sorry about reporting that. But it is a show-stopping bug/regression. Menus in apps can't be looking like that. I'm actually surprised that nobody else reported this yet - surely I'm not the only person using menus?![]()
Re: PureBasic 6.21 beta 8 is out !
I've got the exact same event sequence in my main loop in both 6.20 and 6.21. Cannot find anything unusual with my BindEvent functions either.Fred wrote: Tue May 06, 2025 9:07 am May be an event is fired and it's creating a loop, could you check ? I can't remember a change which can impact that but obviously something has changed.
I'm surprised that nobody had any problem with that, but it seems that most people use PB for desktop apps, not games (from what I read in this beta thread). Turning off the music (InitSound()) doesn't help.