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Re: SpiderBasic 1.00 alpha
Posted: Mon Jan 20, 2014 10:08 pm
by minimy
If spiderbasic work in android, and is similar to purebasic, and the price is economic.. you have one sold.
Is posible try the alpha?
where is?
Re: SpiderBasic 1.00 alpha
Posted: Mon Jan 20, 2014 10:16 pm
by User_Russian
minimy wrote:Is posible try the alpha?
where is?
Fred wrote:As a gift for your support, SpiderBasic will be free until 31 dec. 2014 to all registered PureBasic user! It's available right now on your online account.
Re: SpiderBasic 1.00 alpha
Posted: Mon Jan 20, 2014 10:23 pm
by luis
As I said in the past, I'm constantly amazed.
minimy wrote:If spiderbasic work in android
fred wrote:For now, we are targeting major browsers (firefox, chrome, ie and safari) in their lastest versions. In the long run, Android and iOS support could be added as subsystems to be allow to create native applications or game with SpiderBasic !
minimy wrote:and is similar to purebasic
fred wrote:
That's why we decided to fork PureBasic completely and made a new language to have greater control over the
commandset and command design. You can still write a program which will work in PB and SB, but it will need some care and probably some CompilerIf.
minimy wrote:and the price is economic..
fred wrote:a new commercial program which will be available for 49 euro with all minor upgrades included. When a major version will be released a new license will be needed (will happen about every 1 or 2 years, like PureBasic).
minimy wrote:Is posible try the alpha?
where is?
fred wrote:
SpiderBasic will be free until 31 dec. 2014 to all registered PureBasic user ! It's available right now on your
online account
I found about all this secret stuff in the first post of this thread.
Re: SpiderBasic 1.00 alpha
Posted: Mon Jan 20, 2014 10:39 pm
by DoubleDutch
Thanks.

Re: SpiderBasic 1.00 alpha
Posted: Mon Jan 20, 2014 11:07 pm
by Kuron
luis wrote:I found about all this secret stuff in the first post of this thread.
Why would you go and use logic in this thread?
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 12:57 am
by falsam
There is a logic in this thread?

Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 1:29 am
by Fred
Here is a new version of the waponez web test:
http://www.purebasic.com/spidertest/waponez/ 
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 1:39 am
by netmaestro
I died 5 times before I found the fire button
As soon as this exciting new product is ready for sale I'm a buyer for sure!
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 3:28 am
by electrochrisso
netmaestro wrote:As soon as this exciting new product is ready for sale I'm a buyer for sure!
Same Here NM

Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 5:36 am
by Poshu
Count me in.
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 7:12 am
by Kuron
netmaestro wrote:I died 5 times before I found the fire button

I found the fire button, but died just because it moves about 1 FPS and is too hard to control.
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 7:18 am
by J. Baker
Kuron wrote:netmaestro wrote:I died 5 times before I found the fire button

I found the fire button, but died just because it moves about 1 FPS and is too hard to control.
Runs really smooth here until I start firing, then I get about 5-10fps.
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 7:32 am
by Danilo
Too many aliens.

Smooth here, also when firing.

Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 7:35 am
by netmaestro
Yeah, that's what I thought. It moved nice and smooth but all those aliens, I didn't have a chance. I thought someone said these only run in the IDE for now, is that wrong?
Re: SpiderBasic 1.00 alpha
Posted: Tue Jan 21, 2014 7:44 am
by Danilo
If you move the JavaScript folder and generated .html to web server, it should work.
Change/replace some paths within the .html, like in the waponez site source.