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Re: [PB Cocoa] Cocoa companion library
Posted: Tue Jun 10, 2014 6:50 pm
by wilbert
I haven't compiled the libs in a while.
It's possible with a new version of XCode the file locations changed where the .a files are put.
I'll take a look at it tomorrow.
Re: [PB Cocoa] Cocoa companion library
Posted: Tue Jun 10, 2014 7:13 pm
by J. Baker
wilbert wrote:I haven't compiled the libs in a while.
It's possible with a new version of XCode the file locations changed where the .a files are put.
I'll take a look at it tomorrow.
No worries Wilbert, I got it. The fullscreen code was giving me error since I was using Xcode 3.2.6 on Snow Leopard, so I removed it. All is fine now.

Re: [PB Cocoa] Cocoa companion library
Posted: Tue Jun 10, 2014 7:19 pm
by wilbert
I'm not exactly sure what you are saying Joe.
Did you solve it by not using the library and use CocoaMessage instead for the fullscreen or did you got the library to compile after all ?
Re: [PB Cocoa] Cocoa companion library
Posted: Tue Jun 10, 2014 7:36 pm
by J. Baker
wilbert wrote:I'm not exactly sure what you are saying Joe.
Did you solve it by not using the library and use CocoaMessage instead for the fullscreen or did you got the library to compile after all ?
I rebuilt the lib but had to remove the fullscreen code. It was giving me error but I didn't need it anyway. The fullscreen code probably just needed modified as you gave me a fullscreen code for Sprite Monkey a while back that compiles just fine in Snow Leopard.
The reasoning on compiling a new lib was to change the OSD backgrounds alpha from 0.4 to 0.8. It was just too transparent and sometimes I couldn't read the text depending on what was in the background. Now when you save a project or script in Sprite Monkey, you don't have to click "ok" on a message requester. The OSD displays either "Project Saved" or "Script Saved" for a second.