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Posted: Sat Oct 14, 2006 10:35 am
by gnozal
Kale wrote:
gnozal wrote:Just for the record, and I think I am not the only one, I use PB for Win32 apps and I don't care about 3D at all.
Probably < 1% of PB registered users do 3D, but maybe I'm wrong.
Your missing the big picture. If there was better 3D support you would see a massive increase in people using it. Just look at blitz and DB.
Maybe, but Blitz and DB are (only) for games. I think PB is more an all purpose programming language.

Posted: Sat Oct 14, 2006 10:46 am
by Psychophanta
tmyke wrote:Do you have load and install the last version of Dreamotion3D before install PhysX module ?
I just put together all the .dll inside the samples dir.
And put the .lib files in the PureBasic4\PureLibraries\Windows\Libraries
dir. :?

Posted: Sat Oct 14, 2006 10:59 am
by tmyke
Try with all DLL in windows/system32 folder...

Posted: Sat Oct 14, 2006 11:03 am
by Psychophanta
tmyke wrote:Try with all DLL in windows/system32 folder...
Yes. Moved all dll to that folder and now it runs ;) but in the local folder of sources it doesn't.

Posted: Sat Oct 14, 2006 11:17 am
by tmyke
I look at that and I say to you how to make,
I will do that in new a topic ...

:wink:

Posted: Sat Oct 14, 2006 12:45 pm
by tmyke

Posted: Sat Oct 14, 2006 1:33 pm
by Kale
gnozal wrote:Maybe, but Blitz and DB are (only) for games. I think PB is more an all purpose programming language.
Exactly! So why shouldn't PB be used for games?

Posted: Sat Oct 14, 2006 6:31 pm
by gnozal
Kale wrote:
gnozal wrote:Maybe, but Blitz and DB are (only) for games. I think PB is more an all purpose programming language.
Exactly! So why shouldn't PB be used for games?
I am not saying that, only that it should not be the main purpose IMHO (yet another Blitz 3D).

Posted: Sun Oct 15, 2006 1:12 pm
by Kale
gnozal wrote:
Kale wrote:
gnozal wrote:Maybe, but Blitz and DB are (only) for games. I think PB is more an all purpose programming language.
Exactly! So why shouldn't PB be used for games?
I am not saying that, only that it should not be the main purpose IMHO (yet another Blitz 3D).
I agree. But that doesn't mean it can't compete with blitz3D. :)

Posted: Mon Oct 30, 2006 7:23 pm
by dontmailme
Kale wrote:
gnozal wrote:
Kale wrote:
gnozal wrote:Maybe, but Blitz and DB are (only) for games. I think PB is more an all purpose programming language.
Exactly! So why shouldn't PB be used for games?
I am not saying that, only that it should not be the main purpose IMHO (yet another Blitz 3D).
I agree. But that doesn't mean it can't compete with blitz3D. :)
Indeed.....

I think it's obvious that with 3d support to rival Blitz3d/Darkbasic a lot of their users would come to PB in droves......

So why doesn't Fred concentrate on 3D ? The sales of PB would be huge.....

Maybe Fred has a different agenda than making money ?

I don't know the answers.... but I can definately say that I'm going to start working with Dream Motion.... looks great ! :D

Posted: Sat Nov 11, 2006 6:49 am
by robleong
dontmailme wrote: Indeed.....

I think it's obvious that with 3d support to rival Blitz3d/Darkbasic a lot of their users would come to PB in droves......

So why doesn't Fred concentrate on 3D ? The sales of PB would be huge.....

Maybe Fred has a different agenda than making money ?

I don't know the answers.... but I can definately say that I'm going to start working with Dream Motion.... looks great ! :D
I work with 3D, so I must be part of that 1%. Right now, I'm using Blitz3D for the 3D portion of my programming, but it would be nice to have it within PureBasic... ;)

Posted: Sat Nov 25, 2006 10:21 pm
by Thade
Congratulations, robleong, you made this a 100-replies-thread :D

After I left my thread and by chance saw today how far it went I think I should add some lines again...

1. I started the collection of procedures which in my view are missed most ... but soon found out that it's more than that ... once you start there's always another function missing until a system like that would be complete. And - coming from Blitz3D - the system with handles, buffers, etc. is such a different one in PureBasic that its quite a change ... so I cancelled the try ...

2. There is an example how it can work: Look at the Blitz Max Forums. BMax is 2D at present; 3D is in the works and shall be added one day ... meanwhile a user has added nearly the complete set of Blitz3D Functions to BMax within several month ... this shows its possible to do such a thing ... and since PureBasic already has a 3D-System and only 20 - 30 % is missing to make it a superb one ... okay I leave that open to the developers

Actually - although it looks I was very unhappy with it - I must say that I am very satisfied with PureBasic ... the usage has turned from 20 : 80 % (PB : Blitz3D) to 95 : 5 % since I work on Windows-Apps and Games (what I do at present) ...

Wish you all a nice time ... until the the 200th reply :wink: see ya

Posted: Sun Nov 26, 2006 10:09 am
by robleong
Glad to see another simian on this thread! :D

Anyway, that mmEngine3D thread is pretty interesting too...