Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe
Posted: Wed Aug 01, 2012 10:44 am
hehehe good good!
do you like the Amiga boing ball reference btw? 


http://www.purebasic.com
https://www.purebasic.fr/english/
Display adapter type Intel(R) Graphics Media Accelerator 3150Thanks for testing dudeyes I suspect the netbook will only have minimal support for 3D and have drivers more optimized for GDI. I'm just wondering if there's a good way to check the performance of the GPU and then choose either the GDI driver or Direct2D. I could probably do this based on GPU memory or max texture size/shader support maybe? How much dedicated GPU memory does your netbook have Chris?
Thanks Chris, looks like I will finally need to update Vista, not that I use it very much at all, when I get my new broadband internet connection soon, so I can see how the graphics performs, it does pretty nicely on the PB 3D examples.PrincieD wrote:Thanks for posting your specs Chris I appreciate itWith Vista you'll need service pack 2 in order for Direct2D to work and the tech demo crashes because I just use the PB OsVersion command which doesn't give the service pack version so I'll need to add another little check on Vista for the correct service pack - not a major problem though
Chris.
Cool, I'm glad you just had the service pack one installed actually otherwise I might have not realised the incompatibility until later down the road, so cheers for that mateelectrochrisso wrote: Thanks Chris, looks like I will finally need to update Vista, not that I use it very much at all, when I get my new broadband internet connection soon, so I can see how the graphics performs, it does pretty nicely on the PB 3D examples.
Sure is, considering how much bandwidth is needed to keep MS up to date, I am in a remote area and power from a small solar system, and need portability, so nextG mobile is the best way for me to go, I am currently looking at a new nextG setup that can deliver up to 1mbs, much better improvement than the 14-50kbs, I am currently getting through my mobile phone, still a bit on the expensive side at $30 a month for 4gb data, but better than the 750mb a month for $20, I am currently paying.Yea if the PB 3D examples work well then there should be no probs with the Direct2D performance once you're able to download service pack 2, it must be a bugger not have broadband lol
No worries dude!Zach wrote:Cool, didn't expect to see this release![]()
Sounds like we can now toggle the state of explorerbar's, and define their default state as expanded or collapsed?
Oh bugger lolts-soft wrote:
The new Resident with only 44 Bytes is interesting![]()
I think this is only a small new bug![]()
Greetings - Thomas
Not deleted old version or different names.PrincieD wrote:I'm not quite sure how that happened
Yeah, I'm pretty sure I was the one who requested those Explorerbar featuresPrincieD wrote:No worries dude!Zach wrote:Cool, didn't expect to see this release![]()
Sounds like we can now toggle the state of explorerbar's, and define their default state as expanded or collapsed?yep that's correct, I think it was requested not so long ago and I'd been wanting to add it to make the ExplorerBar more complete before Major Update 2
Hopefully that should be all of the bugs fixed now but you never know!I'm gunna start Major Update 2 at V1.50 anyway so that will leave plenty of bug fix update spaces in V1.3x if any more are found.
Thanks!
Chris.
Yes I had an old version of the res in my PB residents folder, deleted that and re-built the release and the file seams fine now so must have done the trick!ts-soft wrote:Not deleted old version or different names.PrincieD wrote:I'm not quite sure how that happened
ahh cool coolZach wrote:Yeah, I'm pretty sure I was the one who requested those Explorerbar features
did I miss another email?PrincieD wrote:I've uploaded the fixed version now anyway guys, it's in the main ProGUI archive: http://www.progui.co.uk/downloads/ProGUI.zip