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Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Wed Aug 01, 2012 10:44 am
by PrincieD
hehehe good good! :) do you like the Amiga boing ball reference btw? 8)

Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Wed Aug 01, 2012 11:34 am
by electrochrisso
Thanks for testing dude :) yes I suspect the netbook will only have minimal support for 3D and have drivers more optimized for GDI. I'm just wondering if there's a good way to check the performance of the GPU and then choose either the GDI driver or Direct2D. I could probably do this based on GPU memory or max texture size/shader support maybe? How much dedicated GPU memory does your netbook have Chris?
Display adapter type Intel(R) Graphics Media Accelerator 3150
Total available graphics memory 250 MB
Dedicated graphics memory 0 MB
Dedicated system memory 64 MB
Shared system memory 186 MB
Display adapter driver version 8.14.10.2117
Primary monitor resolution 1024x600
DirectX version DirectX 9.0 or better

More bad luck for me Chris, I get an app crash on my other laptop, which is currently running Vista SP1, that I use for testing to make sure my software will work with Vista, although it is a crappy OS, I can run in XP compatability mode, but Direct2D option disabled. Can DirectX 10 be the problem. :?:

Here is the info for that one:

Display adapter type NVIDIA GeForce 9300M G
Total available graphics memory 1407 MB
Dedicated graphics memory 128 MB
Dedicated system memory 0 MB
Shared system memory 1279 MB
Display adapter driver version 7.15.11.7431
Primary monitor resolution 1280x800
DirectX version DirectX 10

Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Wed Aug 01, 2012 12:36 pm
by PrincieD
Thanks for posting your specs Chris I appreciate it :) With Vista you'll need service pack 2 in order for Direct2D to work and the tech demo crashes because I just use the PB OsVersion command which doesn't give the service pack version so I'll need to add another little check on Vista for the correct service pack - not a major problem though :)

Chris.

Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Thu Aug 02, 2012 1:15 am
by electrochrisso
PrincieD wrote:Thanks for posting your specs Chris I appreciate it :) With Vista you'll need service pack 2 in order for Direct2D to work and the tech demo crashes because I just use the PB OsVersion command which doesn't give the service pack version so I'll need to add another little check on Vista for the correct service pack - not a major problem though :)

Chris.
Thanks Chris, looks like I will finally need to update Vista, not that I use it very much at all, when I get my new broadband internet connection soon, so I can see how the graphics performs, it does pretty nicely on the PB 3D examples. :)

Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Thu Aug 02, 2012 12:03 pm
by PrincieD
electrochrisso wrote: Thanks Chris, looks like I will finally need to update Vista, not that I use it very much at all, when I get my new broadband internet connection soon, so I can see how the graphics performs, it does pretty nicely on the PB 3D examples. :)
Cool, I'm glad you just had the service pack one installed actually otherwise I might have not realised the incompatibility until later down the road, so cheers for that mate :)
Yea if the PB 3D examples work well then there should be no probs with the Direct2D performance once you're able to download service pack 2, it must be a bugger not have broadband lol

Chris.

Re: ProGUI V1.36 UI Library (Exciting Direct2D News + TechDe

Posted: Fri Aug 03, 2012 2:09 am
by electrochrisso
Yea if the PB 3D examples work well then there should be no probs with the Direct2D performance once you're able to download service pack 2, it must be a bugger not have broadband lol
Sure is, considering how much bandwidth is needed to keep MS up to date, I am in a remote area and power from a small solar system, and need portability, so nextG mobile is the best way for me to go, I am currently looking at a new nextG setup that can deliver up to 1mbs, much better improvement than the 14-50kbs, I am currently getting through my mobile phone, still a bit on the expensive side at $30 a month for 4gb data, but better than the 750mb a month for $20, I am currently paying. :)

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Sun Aug 19, 2012 9:45 pm
by PrincieD
New Version out guys, see top of thread! :)

Chris.

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Sun Aug 19, 2012 9:55 pm
by Zach
Cool, didn't expect to see this release 8)

Sounds like we can now toggle the state of explorerbar's, and define their default state as expanded or collapsed?

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Sun Aug 19, 2012 10:13 pm
by PrincieD
Zach wrote:Cool, didn't expect to see this release 8)

Sounds like we can now toggle the state of explorerbar's, and define their default state as expanded or collapsed?
No worries dude! :) yep that's correct, I think it was requested not so long ago and I'd been wanting to add it to make the ExplorerBar more complete before Major Update 2 :)
Hopefully that should be all of the bugs fixed now but you never know! ;) I'm gunna start Major Update 2 at V1.50 anyway so that will leave plenty of bug fix update spaces in V1.3x if any more are found.

Thanks!

Chris.

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Sun Aug 19, 2012 10:53 pm
by ts-soft
Image

The new Resident with only 44 Bytes is interesting :mrgreen:
I think this is only a small new bug :wink:

Greetings - Thomas

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Mon Aug 20, 2012 5:15 pm
by PrincieD
ts-soft wrote:Image

The new Resident with only 44 Bytes is interesting :mrgreen:
I think this is only a small new bug :wink:

Greetings - Thomas
Oh bugger lol

I'm not quite sure how that happened :oops: Thanks for reporting anyway mate and I'll recompile and upload a bit later today, just started watching "Lost" for the first time which was probably a bad idea ;) heh

Cheers!

Chris.

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Mon Aug 20, 2012 11:07 pm
by ts-soft
PrincieD wrote:I'm not quite sure how that happened :oops:
Not deleted old version or different names.

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Mon Aug 20, 2012 11:58 pm
by Zach
PrincieD wrote:
Zach wrote:Cool, didn't expect to see this release 8)

Sounds like we can now toggle the state of explorerbar's, and define their default state as expanded or collapsed?
No worries dude! :) yep that's correct, I think it was requested not so long ago and I'd been wanting to add it to make the ExplorerBar more complete before Major Update 2 :)
Hopefully that should be all of the bugs fixed now but you never know! ;) I'm gunna start Major Update 2 at V1.50 anyway so that will leave plenty of bug fix update spaces in V1.3x if any more are found.

Thanks!

Chris.
Yeah, I'm pretty sure I was the one who requested those Explorerbar features :wink:

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Tue Aug 21, 2012 10:46 pm
by PrincieD
ts-soft wrote:
PrincieD wrote:I'm not quite sure how that happened :oops:
Not deleted old version or different names.
Yes I had an old version of the res in my PB residents folder, deleted that and re-built the release and the file seams fine now so must have done the trick! :) thanks Thomas!

I've uploaded the fixed version now anyway guys, it's in the main ProGUI archive: http://www.progui.co.uk/downloads/ProGUI.zip
Zach wrote:Yeah, I'm pretty sure I was the one who requested those Explorerbar features :wink:
ahh cool cool :) The ExplorerBar is definitely more versatile now so good feature! :)

Chris.

Re: ProGUI V1.37 UI Library (Small Bug Fix)

Posted: Tue Aug 21, 2012 10:57 pm
by jassing
PrincieD wrote:I've uploaded the fixed version now anyway guys, it's in the main ProGUI archive: http://www.progui.co.uk/downloads/ProGUI.zip
did I miss another email?