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Re: MP3D Engine Alpha 32
Posted: Sat Jul 19, 2014 1:56 pm
by applePi
Michael, i have installed a fresh pb 5.22 then have used your exe installer v0.2. to install your lib to c:\purebasic like this:
after finish , the installer said it is installed successfully like this:
but MP3D are not installed at all, i have search for it, but can't find it. instead i found a new folder on c:\PurebasicHelp contains only the help file
i have mp3d installed previously from 4 months ago on the original c:\purebasic so i have copied your new MP3D_Library from
http://www.flasharts.de/mpz/mp33_beta/d ... ibrary.zip to its place in C:\PureBasic\SubSystems\dx9\purelibraries
and i think it is great, especialy the new files in the go.zip referred to in the previous page
http://www.flasharts.de/mpz/mp33_beta/go.zip, its examples should be added to the official mp3d_demos. the example Bumptest.pb is great. also the new MP_Camera_follow_Mesh.pb and MP_Point_to_Mesh.pb.
i have corrected my demo clock pendulum
http://purebasic.fr/english/viewtopic.p ... &start=510 for the current version, and it works okay. it is a good demo about the compound objects.
regards
Re: MP3D Engine Alpha 32
Posted: Sat Jul 19, 2014 3:28 pm
by coco2
Oh sorry I was using 5.30 maybe that's why? I thought it meant 5.22 *minimum*...
Re: MP3D Engine Alpha 32
Posted: Sat Jul 19, 2014 5:17 pm
by applePi
coco2, i have just now installed MP3D manually to the PB 5.30 beta 7, as mentioned by Michael above. and it works on my system windowx xp, in concise: for 32 bit system:
1-make these 2 folders: dx9 and purelibraries
C:\PureBasic\SubSystems\dx9\purelibraries
and copy the contents of file MP3D_Library.zip to "purelibraries" folder
2-copy the contents of file Lib32.zip to PureBasic\PureLibraries\Windows\Libraries
3-run the examples from any place
@michael :the dsound.lib are different in size than the equivalent in PB 5.30 beta 7, just a note to think about.
Re: MP3D Engine Alpha 32
Posted: Fri Aug 01, 2014 1:12 am
by Mythros
Hi, @mpz!

Is there any updates lately?
Thank You so kindly!
~Mythros
Re: MP3D Engine Alpha 32
Posted: Sun Aug 17, 2014 2:55 pm
by Mythros
Hi all. I'm trying to create a DLL for Blitz3D of the function "MP_SaveMesh". I don't THINK I'm doing anything wrong, but then again, I've been wrong in the past. I would like to know when I create my DECLs file and call the function in Blitz3D, why it says "userlib not found", even though the DLL file is in the same folder as the Blitz3D code & the DECLs is tucked tightly in the userlibs folder.
Here's my DECLs:
Code: Select all
.lib "Save_X_Mesh.dll"
SaveXMesh(filename$, entity%) : "Save_X_Mesh"
And...
Here's my source:
Code: Select all
#TESTDLL = 0
CompilerIf #TESTDLL = 0
CompilerIf #PB_Compiler_OS = #PB_OS_Windows
; These 4 procedures are Windows specific
;
; This procedure is called once, when the program loads the library
; for the first time. All init stuffs can be done here (but not DirectX init)
;
ProcedureDLL AttachProcess(Instance)
EndProcedure
; Called when the program release (free) the DLL
;
ProcedureDLL DetachProcess(Instance)
EndProcedure
; Both are called when a thread in a program call or release (free) the DLL
;
ProcedureDLL AttachThread(Instance)
EndProcedure
ProcedureDLL DetachThread(Instance)
EndProcedure
CompilerEndIf
Prototype.i ProtoSave_X_Mesh(filename.s, entity.i)
ProcedureDLL Save_X_Mesh(filename.s, entity.i)
MP_SaveMesh(filename.s, entity.i)
EndProcedure
If OpenLibrary(0, "Save_X_Mesh.dll")
SaveXMesh.ProtoSave_X_Mesh = GetFunction(0, "Save_X_Mesh")
Save_X_Mesh(filename.s, entity.i)
EndIf
CompilerElse
Prototype
If OpenLibrary(0, "Save_X_Mesh.dll") Or OpenLibrary(0, "Save_X_Mesh.so")
CallFunction(0, "Save_X_Mesh", @filename.s, @entity.i)
EndIf
CompilerEndIf
Thank You again!
~Mythros
Re: MP3D Engine Alpha 32
Posted: Mon Aug 18, 2014 4:43 pm
by Psychophanta
As a Request:
I need a MP_SubstractMesh(source_mesh,dest_mesh) as a complement of the function MP_AddMesh(source_mesh,dest_mesh).
Look at here:
http://forum.unity3d.com/threads/boolea ... esh.85713/
Re: MP3D Engine Alpha 32
Posted: Mon Aug 18, 2014 4:54 pm
by Mythros
NICE thinking, PsychoPhanta! =D
Re: MP3D Engine Alpha 32
Posted: Wed Aug 20, 2014 2:18 pm
by Mythros
Hi, Mpz!

Could you please tell me how to save animated X meshes using MP_SaveMesh()? If not, can you please add a patch to MP3D - PB 5.30 (32-bit) ?
Thank You so kindly!
Sincerely,
Mythros
Re: MP3D Engine Alpha 32
Posted: Sun Oct 12, 2014 8:26 am
by N_Gnom
@mpz: is that projekt still alive?
Re: MP3D Engine Alpha 32
Posted: Sun Oct 12, 2014 6:05 pm
by Psychophanta
I don't know if it is alive but i know it is to buggy.
I am sorry to say I am still using the greatest one: Dreamotion3D for commercial projects.
Re: MP3D Engine Alpha 32
Posted: Sun Oct 12, 2014 8:28 pm
by mpz
Hi,
i had in the last time not much time for programming. So i had make only some little bugfixing but not a new version.
@Psychophanta, i though Dreamotion3D is an old 3d engine. is it alive and does anybody work on this 3d engine?
to mp3d - I know you had problems with the installer but what exactly do you mean with "to buggy"?
@Mythros, no i dont have a function to save anime x files. Mp3d can only load anime direct x mesh
Greetings Michael
Re: MP3D Engine Alpha 32
Posted: Mon Oct 13, 2014 9:14 am
by djes
Psychophanta> Just a quick remark... I've read your last comments, and I felt a bit embarrassed. I think it's rude. I wouldn't like to receive this kind of message...

Re: MP3D Engine Alpha 32
Posted: Mon Oct 13, 2014 4:12 pm
by Psychophanta
Hi MPZ, it is not related to installer, but to the functions, I remember the latests one was MoveEntity(Camera), which has changed the parameters x, y anz z (in your last version).
It is right there is not support for Dreamotion3D and i regret it, but at the moment , to be honest is the best i know, and so then is the one i continue using for scyentific documents and presentations.
@djes, Hello. Sorry, but really, i don't see my comments are rude (at least you considere the sincere messages as rude messages - reality results a much more rude than we use to think - ).

Re: MP3D Engine Alpha 32
Posted: Mon Oct 13, 2014 4:47 pm
by djes
Psychophanta wrote:@djes, Hello. Sorry, but really, i don't see my comments are rude (at least you considere the sincere messages as rude messages - reality results a much more rude than we use to think - ).

Actually... Yes, I think sincerity could be rude ! But each person has its own sensibility, mine is not so touchy...! And thoughts are our own reality, isn't it ?

Re: MP3D Engine Alpha 32
Posted: Sun Nov 02, 2014 3:02 pm
by N_Gnom
@mpz: did mp3d actually works with 5.31?