Magic 4x4

Advanced game related topics
User avatar
SPH
Enthusiast
Enthusiast
Posts: 561
Joined: Tue Jan 04, 2011 6:21 pm

Re: Magic 4x4

Post by SPH »

Waouw, "65536" (maximum) !! :shock:

Good game.

(The game with sounds is ok in the post 1 (the game ".EXE"))

!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
User avatar
NicTheQuick
Addict
Addict
Posts: 1504
Joined: Sun Jun 22, 2003 7:43 pm
Location: Germany, Saarbrücken
Contact:

Re: Magic 4x4

Post by NicTheQuick »

miskox wrote: Wed Jul 23, 2025 4:40 pm Maximum of 65536 reached.

Saso
Hahahaha :D
Well, at this size I guess it should be very easy for all the numbers that possibly could fit into 64 bits.
The english grammar is freeware, you can use it freely - But it's not Open Source, i.e. you can not change it or publish it in altered way.
User avatar
IceSoft
Addict
Addict
Posts: 1682
Joined: Thu Jun 24, 2004 8:51 am
Location: Germany

Re: Magic 4x4

Post by IceSoft »

There should be a different highscore list for each tile size.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
User avatar
SPH
Enthusiast
Enthusiast
Posts: 561
Joined: Tue Jan 04, 2011 6:21 pm

Re: Magic 4x4

Post by SPH »

IceSoft wrote: Thu Jul 24, 2025 6:20 am There should be a different highscore list for each tile size.
But: there is saving of scores according to EACH game size

!i!i!i!i!i!i!i!i!i!
!i!i!i!i!i!i!
!i!i!i!
//// Informations ////
Portable LENOVO ideapad 110-17ACL 64 bits
Version de PB : 6.12LTS - 64 bits
Post Reply