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Re: EditorFactory - Module for object management in a Canvas

Posted: Tue Mar 16, 2021 3:23 pm
by ChrisR
STARGÅTE wrote:Now I can hear ShadowStorm laughing, because he had also suggested it during a discussion with me.
:lol:
Pins, magnets... we can go far, very far...
I guess, Stargate should be paid, compensated, if he goes so far, in that way, a professional job
Currently, the license is, or can be, an obstacle for those who would like to use the module.
STARGÅTE wrote:I will go forward and finalize the frame stuff first.
Yep, good point :D

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 12:46 am
by STARGÅTE
New Version 1.16.04
  • Added: IsObjectFrame(), AddObjectFrame(), RemoveObjectFrame(), MoveObjectFrame() to handle the frames inside of objects, but also between different objects.
  • Added: ReleaseCanvasObjects() to clean up the object manager before the canvas is freed with FreeGadget.
  • Added: #EventType_LeftMouseButtonHold, #EventType_RightMouseButtonHold, #EventType_MiddleMouseButtonHold to give continuously an event when a mouse button is held.
    These events only available in thread safe mode!
    This could be useful for the scroll bar arrows to perform a continuous scrolling.
  • Changed: CreateObject() - handling of the frame index is changed, see documentation!
  • Changed: AddObjectFrame() now handles also the frame properties like view box and inner area size.
  • Changed: SetObjectFrameClipping() --> SetObjectFrameViewBox() - changed behavior
  • Changed: SetObjectFrameOffset() --> SetObjectFrameInnerOffset() - changed behavior
Download:
EditorFactory.pbi (Version 1.16.04, 2021-03-20)
EditorFactory-1-16-04.zip (Archive with include and examples)
The include is shared under the CC BY-NC 4.0 licence.

The frame management is now compatible with pure basic (index sorting). Further you can define the important properties of a frame (the view box and the inner size) during adding the frame. All childs are respect these properties. To simplifier the scrolling of scroll bars we added #EventType_*MouseButtonHold event types, which were fired every 50ms to allow a continoues scrolling behavior. (This feature needs thread safe mode! Without thread safe mode, these events are not available).

I updated again the Example05_Attachment-and-containers.pb example, to show you the new/changed interactions with frames.

Do not hesitate to give us feedback, we are looking forward to it.

Edit: Quick bug-fix.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 7:25 am
by Amitris_de
I appreciate your efforts. :) so far this module has been really unique .
I do not know if this is a bug or not, in the fifth example the MouseButtonHold ability for scrollbar, random works properly. usually the first time the scrolling is done well but it does not work properly by changing the object size. i think this needs to be tested by other users as well.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 9:40 am
by STARGÅTE
In the 5th example, the object ("scroll area gadget") has an inner size of 500 x 500 px. If you now enlarge your object over this inner size, the inner area is fully visible, and no scrolling is possible. I think this was also meant by you in this post.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 10:12 am
by Amitris_de
@STARGÅTE : Thanks, i know exactly how the scrollarea control works, but i mean completely different. at the first opportunity, I will express my meaning with a image.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 1:55 pm
by ChrisR
Thanks a lot for the update :)
Especially for the frames management, it should be very useful.

Also MouseButtonHold to manage the continuous scrolling is also at Top.
A good solution to avoid having to manage the scroll bar

However, in example 5, I noticed the same concern as Amitris
it works very well the first time, but not always after:
The scrolling seems to be done correctly but the display is no longer linear or in real time.
Probably a little trouble when redrawing the internal objects.

Thanks to you and ShadowStorm for sharing this great module, with attachments, containers,...
It's very useful to avoid a big headache to code

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 2:29 pm
by infratec
Hi,

I just tested the Example05.
When I select 'Panel number1' and grab the middle point at the bottom line,
then move it completely to the top, I see only thre points at the top line, but the title is still displayed.
I expected that the bottom line is only movable to the borrom of the title, or the title should also shrink.

Maybe I'm wrong, but it seems not 'normal'.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 2:52 pm
by STARGÅTE
@infratec: You are right, but this is a bug in the exmaple not in the EditorFactory module. The drawing callback in this example is not well written :wink: .

@ChrisR and Amitris_de: I will take a look in your described behavior. However it is not easy when I do not have such issues during the scrolling.
In case of troubleshooting, can you try to increase the delay time in procedure MouseButtonHold_Thread() and check what happens?

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 3:06 pm
by STARGÅTE
Can you quickly check, if this include works better?
EditorFactory2.pbi (Version 1.16.04, 2021-03-20)
Just rename it to use it in example 5

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 4:55 pm
by Amitris_de
@STARGÅTE : thanks, yes it now worked for me properly and the previous problem was fixed.

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 6:13 pm
by ChrisR
Amitris_de wrote:@STARGÅTE : thanks, yes it now worked for me properly and the previous problem was fixed.
Same here, thanks :)

Re: EditorFactory - Module for object management in a Canvas

Posted: Sat Mar 20, 2021 6:38 pm
by ChrisR
infratec wrote:When I select 'Panel number1' and grab the middle point at the bottom line,
then move it completely to the top, I see only thre points at the top line, but the title is still displayed.
I expected that the bottom line is only movable to the borrom of the title, or the title should also shrink.
STARGÅTE wrote:@infratec: You are right, but this is a bug in the exmaple not in the EditorFactory module. The drawing callback in this example is not well written :wink: .
To avoid, maybe the size should not be reduced beyond the visible frame (iViewBoxX, iViewBoxY) in EditorFactory.
The frame, in this case, should keep a width, height > 0

Re: EditorFactory - Module for object management in a Canvas

Posted: Thu Jul 15, 2021 9:06 pm
by ShadowStorm
Hello to all,

Editors Factory not having the expected success, with a very big surprise I confess, and not understanding this, I decide to bring this message.

Please number your answers :)

- First question, did you test the module?
--- If yes, what was your first impression in detail?
--- If not, why didn't you want to test it?

- Second question, what did the name of the module mean to you and what did you think you could do with it without even testing it?

- Third question, were you disappointed by the module, and if so, why in detail?

- Fourth question, do you think the name of the module is appropriate for what it does?
--- If not, what name would you have given it, for those who have tested it.

- Fifth question, for those who have tested it:
--- What did you think you would do with it?
--- What would you like to do with it?

- Sixth question, do you have any ideas for improvement, things to review?

Sometimes I think about the name of the module, and I think: "Maybe the name is not good, maybe they imagined it was something that it wasn't, maybe they are disappointed?"

Since no one is interested in the project, it is in "Pause", Stargate is not motivated to continue, which I understand!

Note also that personally I don't understand why this module doesn't please, it has a very big potential, but certainly, not exploited as it should !

I would have to make a complete demonstration video on the possibilities of the module, but it's very long to do, I don't know how to do it either.... but I think about it!

Of course with a good video demonstration, the module will please, I don't doubt it!

Note also that it would be quite possible to create an interface that would use this module, basically it would be like a visual editor to create windows and gadgets, except that here it would be to create your own object editor (The interface would then allow you to generate the code that will use the module), However this would require a very very big work, and as the module is not yet finished, this would complicate this task and as I would be the creator 100% of the software and well it would be longer, even paying, but it would be the best, I confess.

Thanks a lot.

Re: EditorFactory - Module for object management in a Canvas

Posted: Fri Jul 16, 2021 10:48 am
by Joubarbe
To me it’s not perfectly clear on what your module does. I could download and find out by myself, but then the license is too restricted. No commercial use for me is a no go, as I’m a freelancer and every piece of code I use is potentially for commercial purpose. Your module has probably a lot of potential, but when you make money from your code, the potential also comes from what I’m allowed to do with it. I understand that you’re disappointed, and a ton of libraries are underestimated out there; I just give facts about I generally browse new modules / libraries, and a few little things can make me just skip them, like license and absence of clarity / demo. Still, PB is a small community, don’t give up! :)

Re: EditorFactory - Module for object management in a Canvas

Posted: Fri Jul 16, 2021 12:01 pm
by Bitblazer
The initial description left me a bit puzzled about the use /value of the module, so i just stored it to "give it a look when i have some free time". I never had "free time" so far, thats my main reason why i never even tested your module.

The license would have probably been the next problem. Just do a license like epic offers with their unreal engine.