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Re: BucketFill advanced - (GFX_Wizzard_BF) - [Modules - All
Posted: Mon Mar 12, 2018 10:03 pm
by walbus
With a video like GIF without invisible color it doesn't matter if the image changes or not
The changes caused by using the JPG format are not visible to the eye
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Wed Mar 21, 2018 7:44 pm
by walbus
Codes updated d21 m03 y2018
Fix for temporary bug in Sprite Tool BF
Added a function in GFX Wizzard to create PB and BF sprites with up to ten selectable invisible colors simultaneously
This new feature works with all Sprite outputs

Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Thu Mar 22, 2018 10:48 am
by Kirito
Hey walbus,
first I want to say that BF looks really amazing. I've read quiet often about it now and the screenshots are really awesome.
But haven't tested it out, yet. I wanted to know if it's fast enough for gamedevelopment, as I would use a lot of effects in
it and for now I am sticked to my own GFX-Code. But if BF is really fast and (haven't read about it yet) can support some
kind of "shaders" (more like real-time Black&White or Flickering or sth like that) I would choose to switch. As it is your
project - maybe you are a little bit more involved than I am - Could you please tell me a little bit about it?

And again: Really amazing project, thanks for sharing it with us
Greetings,
Kirito
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Thu Mar 22, 2018 1:36 pm
by walbus
Hi Kirito, many thanks for your friendly words
Yes, surely you can use BF for games
Have a look at the demo codes, they show many different solutions for many problems
BF is speed optimized, it is not slow
The solution is simply to use everything in the right place at the right time, then you will have a lot of fun with it.
If you have problems or want to know something just write
Usually there is a simple solution
Greeting Werner
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Fri Mar 23, 2018 9:05 am
by walbus
Codes updated d23 m03 y2018
Main update BF Sprite Tool :
Fix for a temporary bug, snipping partitions, from very large GIF - Sprite Tool
Massive speed up for editing and snipping very large GIF - Sprite Tool
Added interactive GIF delay handling - Sprite tool
The Sprite Tool has now a very nice and very easy on demand solution for fastest GIF delay handling and changing
I think, the best solution ever

Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Fri Mar 23, 2018 10:32 am
by Kirito
Thank you for answering, I will give BF definitely a try
Greetings,
Kirito
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Sun Apr 22, 2018 11:22 am
by walbus
Codes updated d22 m 04 y2018
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Sun Apr 22, 2018 11:27 am
by RSBasic
walbus wrote:Codes updated d22 m 04 y2018
What's new?
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Sun Apr 22, 2018 11:40 am
by walbus
Package restructured
Codes removed and renamed
Text errors fixed
Demo codes optimized and adapted
Image /Sheet content optimized and improved
Fix for FloodFill
Main sheet function enhanced for outputall images with transparence
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Sun Apr 22, 2018 11:48 am
by RSBasic
Thank you for this information.
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Tue Apr 24, 2018 11:08 pm
by Andre
Amazing screenshots with an endless list of (still growing) possibilities. Great work, Werner!
I just need to take the time to include latest GFX wizard module into my project (was too lazy recently, as the BucketFill include worked well for my purposes, and so I concentrated on other stuff...)
Keep on and thank you for this contribution to the PB community

Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Wed Apr 25, 2018 12:43 am
by walbus
Hi Andre
Many thanks for your friendly Words
Just now i have uploaded a new version with a very enhanced ImageGadget
You can fast replace the old BF with the new Wizzard BF
It's full compatible
One or two functions you use, are renamed
So you get a hint from the compiler, function not found
But, you can fast replace with the new names, the names are very similar
In the new demo codes for the respective function you can see these changes immediately
They are the same demo codes as in the old BF, but with the new syntax
Also i can help, and we can change to the new Wizzard in minutes
Best Regards Werner
Codes updated d24 m04 y2018
Functions "ImageGadget_BF" and "ChangeImageGadget_BF" added
A new demo code named "ImageGadget_BF.pb" you found in the GFX_Wizzard_BF download packet
This demo code generates the output that you see here in the posting as a ScreenShot
This new functions can complete replace the PB ImageGadget function
Images are automatically proportionally fitted and centered - and many more
This new function greatly simplifies the precise output of images in a GUI
The ImageGadget_BF does not change its size by itself and the images are inserted perfectly
It's a very powerfull new function and can create simplest easy image outputs
ImageGadget_BF - Many abilities- simplest for using

Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Mon Apr 30, 2018 8:56 pm
by Andre
I just did the switch from the old BucketFill to the new GFX_Wizzard_BF include this evening.
And like written above, in my case it was simple enough: only one command name need to be changed at three places and all worked (again) very well. Thank you very much, Werner!
Here is an example of my project using code from the 'Rotated_Images as_Sprites_on canvas_with_edge smoothing_and_Progressbar_EX.pb' example code in the current GFX Wizard module:

Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Mon Apr 30, 2018 11:43 pm
by CELTIC88
great code and great coder thank you for sharing...
Re: GFX_Wizzard_BF - [Modules - All OS]
Posted: Tue May 01, 2018 9:10 am
by walbus
Hi Andre
Yep, this look very cool.
The rotated images with the edge smoothing are perfect.
I'm very glad you're happy with BF.
Hi CELTIC88
Many thanks for your friendly Words.
You are a great asset to the forum.
I think we'll see many cool codes from you in the future.
Best regards Werner