Dungeon raider (game demo)

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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

I'm sorry, but I do not know what it was.
This is not a particular error. This error when creating the entity, and both mesh and texture found otherwise it would be a message.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
ElementE
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Re: Dungeon raider (game demo)

Post by ElementE »

AndyLy wrote:I'm sorry, but I do not know what it was.
This is not a particular error. This error when creating the entity, and both mesh and texture found otherwise it would be a message.
Thank you for your help trying to get the game to run AndyLy.
I was able to get the game to work without errors by moving to another computer.
The major difference between the computers is the type of Display Adapter. The computer on which the game did NOT work has a "NVIDIA GeForce GT620" adapter, and the computer on which the game does work has a "Intel HD Graphics Family" adapter. The Windows Vista computer on which the game does not work also has a NVIDIA graphics adapter.
Could the NVIDIA adapter be the source of the problem?
Think Unicode!
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Of course, it could be anything, but I have a Nvidia graphics card.

Maybe stars does wrong located in the sky.
Why does the program runs on one computer's configuration but does not work on the other? This is one of the biggest mysteries.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Does anyone know whether there is a way to smooth out the texture on the edges?
May be in the material properties, can do something.
Something like this
Image
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Samuel
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Re: Dungeon raider (game demo)

Post by Samuel »

Looks like your tree has flat vertex normals. You can smooth them out in most modeling software.

Here's a video explaining the difference between flat and smooth vertex normals.
https://www.youtube.com/watch?v=PMgjVJogIbc
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Yes, I know about smooth vertex normals.
I found the problem. Сonverter. I put a new version- now everything is normal.
Thanks Samuel for the answer.

p.s. Result (beautiful)
Image
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

For Windows 7X64
As I promised, I made the race. On my engine (as I call it). In KOTOR style.
This is the first attempt, so I listen to your suggestions.
Image
Download:
https://drive.google.com/open?id=0Bzlkt ... Dl4cHh6c0E

p.s. Also, you can view another location. In file data\start.cfg
Change
;main_scene=gnss_station_wt.scn
main_scene=race_1.scn
to
main_scene=gnss_station_wt.scn
;main_scene=race_1.scn
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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