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Re: PureBasic 5.00 beta 2
Posted: Wed Sep 05, 2012 12:50 am
by link0101
Oh I seen that your posts were about Modular, I was talkin to all those I know will pop outta the woodwork Bitchin it still doesnt have OOP. I just got done having to use AS3 for a project. After that, I was all too happy to see a new version of Purebasic to relieve that inheritance monkey I had on my back.
Re: PureBasic 5.00 beta 2
Posted: Wed Sep 05, 2012 11:03 am
by neseir
WOW!!
This is great !! Looks very good
Will features using the rendergroup also be added ? Would love to have feature like explained in this posting :
http://www.ogre3d.org/tikiwiki/tiki-ind ... ackgrounds
Will ease the creation of graphics with static or scrolled backdrops.
BR
Eirik
Re: PureBasic 5.00 beta 2
Posted: Wed Sep 05, 2012 5:06 pm
by oryaaaaa
Thanks, Pb teams!
no problem , "Bug head"
Screen shot
http://purebasic.coolverse.jp/bbs/downl ... php?id=271
PureBasic 5.00 beta 2
BASS, BASS ASIO, BASS WASAPI, and ...
Re: PureBasic 5.00 beta 2
Posted: Thu Sep 06, 2012 4:49 am
by griz
This rocks.
Thank you so much for all your hard work and dedication to Pure Basic. It was a real treat to see a 5.00 beta.
Where is the 64 bit support for the Amiga? Just kidding.

Re: PureBasic 5.00 beta 2
Posted: Thu Sep 06, 2012 6:34 pm
by X
Shield wrote:STARGÅTE wrote:Thank you very much, especially for
Fred wrote:Added: Multi-dimensional arrays in structure support
Indeed, since I really don't care about all the 3D stuff.
But I'm sure other people are going to like the new additions.

This is awesome as well! Is there a chance to color Sprite3Ds corners in this version?
Re: PureBasic 5.00 beta 2
Posted: Tue Sep 11, 2012 10:59 am
by LCD
griz wrote:
Where is the 64 bit support for the Amiga? Just kidding.

Or 16 Bit Atari ST(E) Version?
Great improvrement, thanx!!!
Re: PureBasic 5.00 beta 2
Posted: Sat Sep 15, 2012 11:43 pm
by STARGÅTE
I would like to attach my camera to the entity (AttachEntityObject), but I always get an IMA.
What do I input in Bone$ ?
I can not use a Node with Entity and Camera, because i need the physics of the entity.
Re: PureBasic 5.00 beta 2
Posted: Sun Sep 16, 2012 12:42 am
by Comtois
STARGÅTE wrote:I would like to attach my camera to the entity (AttachEntityObject), but I always get an IMA.
What do I input in Bone$ ?
The name of a bone. Your mesh need a skeleton.