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Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Mar 02, 2012 8:46 am
by AndyLy
1. As I said, the game will be distributed to advertising. I will charge 0.000000000000001 cents per download. So, maybe next year I'll be able to pay the bill for the Internet, for one month.

2. Maybe the next game I'll do on the order. So, I do not know.
3. Yes. It's okay.
4. No. I am happy with everything. What is missing, I'll write.
I have written several procedures to facilitate, now add objects like this:
Code: Select all
CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Mar 02, 2012 8:52 am
by IceSoft
AndyLy wrote:Code: Select all
CreateBoxObjType("Brick",40,20,1,"sprite_brick_1",0.05,0.5,CollType("Brick"),"Stone")
................
AddObject("Brick-1","Brick",200,300,45)
AddObject("Brick-2","Brick",200,400,90)
....................
AddObject("Brick-10","Brick",500,300,0)
Yes that's realy helpfull. And makes a developer life easier.
I will see what the next wrapper version can do here for you.
There are some more improvements and helper functions planed.
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Mar 02, 2012 12:48 pm
by AndyLy
There are some more improvements and helper functions planed.
It will be interesting to watch. Please let me know when you're done.
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Mar 02, 2012 1:59 pm
by IceSoft
AndyLy wrote:There are some more improvements and helper functions planed.
It will be interesting to watch. Please let me know when you're done.
Thanks.
The whole infos will be written on:
http://chipmunk4purebasic.freeforums.org/index.php
A short announcement will be put here too.
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Aug 10, 2012 8:32 am
by AndyLy
Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).
I would be grateful for reports of bugs.
This is a demo version, limited by three levels.
F1 - help (in game)
Sorry, forgot to write: the game for Windows XP.

Video (sorry, old version)
http://www.youtube.com/watch?v=qo-9316Qa_o
Download
https://rapidshare.com/files/875069688/ ... rs_rls.rar
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Aug 10, 2012 11:22 am
by IceSoft
AndyLy wrote:Please test my game "Droids wars", which uses Chipmunk4PB wrapper (2D physic engine).
Hi AndyLy,
You use the Chipmunk4PB wrapper for the explosions, right?
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Fri Aug 10, 2012 11:32 am
by AndyLy
I use my particles system and Chipmunk4PB wrapper for flying pieces.
Actually, Chipmunk4PB is also used for the collision of objects, the calculation of the blast wave, etc.
Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Sat Aug 11, 2012 11:47 am
by electrochrisso
Pretty good quality looking game, only had a quick play until I got blown up, seemed to run ok, scrolling is a little bit slow on my 1.5ghz netbook, with pretty average graphics, I will try on other systems.

Re: Games using the Chipmunk4PB wrapper (2D physic engine)
Posted: Sat Aug 11, 2012 12:54 pm
by AndyLy
Thanks for the feedback.
on my 1.5ghz netbook
Surprised that you could run it.
I had Intel Pentium Core 2 Duo 3 Hz and I'm doing a program under my configuration.
Of course, I'm trying to optimize, but my abilities are not limitless.
I hope you can live a little longer in the game and write about impressions.
