Sorry, then I missunderstood you.Thorium wrote:I mean the source code gets bloated not the resulting executable. For example every API introduces it's own datatypes which are just the basic c datatypes with other names. That does not make any sense to me and just makes the source look more complicated than it is. For example on OpenGL you use "GLFloat" for floats but it's just the same as "float" you can just write "float" instead of "GLFloat". Maybe that should improve readability but it just don't. And there are tons of such things.milan1612 wrote:then that
it's not bloated![]()
This "create another type name alias" thingy is the price to pay if you want true portability
