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Posted: Thu Oct 12, 2006 8:18 pm
by JonChaos
Dreglor wrote:Personally I'd rather not have any specific 3d engine in PB, it's rather bulky and forces a choice.
why not build are own within purebasic use opengl and/or directx9(or 10 even)? I have already, it's not exactly commerically ready, but it supports the basics of what most engines do and I did it without any help thats how easy it is. why settle with a bulky C++ made engine that potentally has a nasty licence attach to it and put the effort of trying to wrap it's OO functions to one that isn't? (don't flame me please :\)
Point is, Purebasic is matured enough to allow the creation of a native engine and the community has the potental to create such things, why not create one?
You aren't suggesting writing something like a 3D or even physic engine where everything is about objects and how to simulate them in a language that isnt capable of oo , are you ?
@ tmyke
I already visited your website but it serves nearly 0 informations about the engine.
I would be pleased if you could give us some details about it.
Like
- supportet platforms
- useable renderers
- license
Posted: Fri Oct 13, 2006 5:11 am
by tmyke
For acces in the Dreamotion3d web site, it's necessary to be register 'Beta-tester'
Dreamotion3d is a Blitz3D like 3D engine, for BlitzMax and PureBasic, windows platform (DirectX9c)
Its use is free.
The English doc for graphical engine coming soon, English doc for Physic engine is ok.
link:
http://www.dreamotion3d.com/PureBasic/PackPB.zip
http://www.dreamotion3d.com/PureBasic/PhysXPB.zip

Posted: Fri Oct 13, 2006 5:40 am
by Dreglor
JonChaos wrote:Dreglor wrote:Personally I'd rather not have any specific 3d engine in PB, it's rather bulky and forces a choice.
why not build are own within purebasic use opengl and/or directx9(or 10 even)? I have already, it's not exactly commerically ready, but it supports the basics of what most engines do and I did it without any help thats how easy it is. why settle with a bulky C++ made engine that potentally has a nasty licence attach to it and put the effort of trying to wrap it's OO functions to one that isn't? (don't flame me please :\)
Point is, Purebasic is matured enough to allow the creation of a native engine and the community has the potental to create such things, why not create one?
You aren't suggesting writing something like a 3D or even physic engine where everything is about objects and how to simulate them in a language that isnt capable of oo , are you ?
you don't have to have a OO language to simulate objects
Posted: Fri Oct 13, 2006 9:36 am
by Psychophanta
Thanks tmyke, i need some doc for the engine, but it is nice. I was waiting for a DX9 based lib for PB, and this seems to be the first one which seems complete.
Posted: Fri Oct 13, 2006 9:49 am
by dige
Posted: Fri Oct 13, 2006 4:38 pm
by tmyke
you can directly program in DirectX9c inside your code with pack Dreamotion3d,
the wrap DX9 is include in the Package (thx Steven ).
The sample number 11 in the package shows how to make it.
Posted: Fri Oct 13, 2006 5:20 pm
by johnfinch
Thade wrote:traumatic
have you ever thought that you are offending me? Stop this shit and make your own thread about behaviour!
You are a nasty piece of work Thade.
Thade wrote:You wasted 3 years not improving the 3D commandset as you easy could.
My opinion is: If you put your 4.0 version on the market with this lousy 3D stuff all your other improvements were in vain, because as a 2D tool its already better than the best... but without a usable, programmable 3D you could as well throw it out completely.
I've been looking at your posts. You insult everyone. Even Freds hard work over the years.
You are a despicable person Thade, full of contempt for some good people on this forum. I've never seen anything like it. Throwing profanities out like you own the place. Keep them to yourself. Go bother some other people, not us. As soon as you started swearing at people you should have been removed from the forum. Cheap Thade, very cheap!
Why not throw out your PB and go away. Better still, go and get an education in manners. Then the rest of us could get on with our programming and enjoying this great product.
You are a nasty piece of work Thade!
Posted: Fri Oct 13, 2006 5:50 pm
by gnozal
Just for the record, and I think I am not the only one, I use PB for Win32 apps and I don't care about 3D at all.
Probably < 1% of PB registered users do 3D, but maybe I'm wrong.
Posted: Fri Oct 13, 2006 6:38 pm
by blueznl
anybody actually got something working with this?
Posted: Fri Oct 13, 2006 6:42 pm
by Comtois
blueznl wrote:anybody actually got something working with this?
Yes , all examples work fine.
Posted: Fri Oct 13, 2006 6:51 pm
by Guimauve
gnozal wrote:Just for the record, and I think I am not the only one, I use PB for Win32 apps and I don't care about 3D at all.
Probably < 1% of PB registered users do 3D, but maybe I'm wrong.
Personally, I use PB currently for Win32 apps, but I'm very interested in 3D game, my next project with PB it's a 3D space combat simulator.
3 years of training with PB for this project.
But I agree with you, most of user use PB for Win32 apps.
Regards
Guimauve
Posted: Fri Oct 13, 2006 6:53 pm
by tmyke
gnozal wrote:Just for the record, and I think I am not the only one, I use PB for Win32 apps and I don't care about 3D at all.
Probably < 1% of PB registered users do 3D, but maybe I'm wrong.
precisely, perhaps that if there were better an accessible 3D under PB,
there would be more than 1% of PB user which would make 3D ...

Posted: Fri Oct 13, 2006 7:05 pm
by Kale
gnozal wrote:Just for the record, and I think I am not the only one, I use PB for Win32 apps and I don't care about 3D at all.
Probably < 1% of PB registered users do 3D, but maybe I'm wrong.
Your missing the big picture. If there was better 3D support you would see a massive increase in people using it. Just look at blitz and DB.
Posted: Sat Oct 14, 2006 9:44 am
by Psychophanta
Tmyke, i get error for any of the physics lib samples.
I get 'Invalid memory access" error as soon as the first NX_ command is reached after the NX_Init() one.
Am i making something wrong?
Posted: Sat Oct 14, 2006 10:31 am
by tmyke
Do you have load and install the last version of Dreamotion3D before install PhysX module ?