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Posted: Sun Feb 12, 2006 11:33 am
by Dare2
Hi Michael,
You wrote:no, no - i donot mean "do while ... loop" ... and a second ... "do ... loop until" - but "do while ... loop until" !
Does this mean that GFA could terminate a loop in two ways. Eg:
Code: Select all
do while x = 2
...
loop until quit = True
Along the lines of:
Code: Select all
Repeat
...
If x <> 2
Break
EndIf
Until quit = True
; or
While x = 2
...
If quit = True
Break
EndIf
Wend
Just curiosity on my part, is all.
Posted: Sun Feb 12, 2006 11:49 am
by Berikco
Dare2 wrote:
Does this mean that GFA could terminate a loop in two ways. Eg:
Yes, but i get a whole bunch of syntax errors when coding in Gfa again...damn thats long time ago i fired up that editor
This is the working code

Posted: Sun Feb 12, 2006 11:53 am
by Dare2
Thanks. Interesting and quite a neat idea.
Posted: Sun Feb 12, 2006 12:29 pm
by Berikco
Well, its nice to see that old GfA editor has...
Procedure folding
Syntax highlightning
Syntax check
Auto indent
Buildin form editor
ect...
The editor was nice, but the compiled exe's are unstable as hell

Posted: Sun Feb 12, 2006 5:41 pm
by blueznl
the gfa32 compiled exe's were unstable
the gfa16 exe's were rocksolid... but not properly xp compatible

Good old GFA...
Posted: Mon Feb 13, 2006 7:02 pm
by Michael Vogel
Agree to that, the GFA time is over...
...but the Editor was extremly(!) fast (I loaded the x_lib.pb into the PureBasic 4.00b2-IDE, oh, oh, it took a minute to load, each cursor movement takes a while as well)
...but for nearly all bugs of 16-Bit Basic (like the DIV command, the Bit shifting with << and >>) there have been workarounds [[ and GFA had such normal things, like DIV, MOD, ABS,... and even finer things, like SINQ,]]
...but you could write programs even running on NT or XP machines - just have a look at my small Sudoku program (
http://makeashorterlink.com/?M26911A6C )
Ok, there's an other side, also:
...of course, not everything's fine with 16Bit-GFA (therefore I switched to Pure, at the end;)...
...GFA has no support, there are no future releases, no Inline Code (I loved the 68000-code in the Atari ST version of GFA), the Editor hangs up one or two times a year (not very often, but you know murphy;), and no 32-Bit programming.
Hopefully, PureBasic will have (one day) ALL (good) features of GFA and it's editor, let's see...
Michael
Posted: Mon Feb 13, 2006 7:08 pm
by Michael Vogel
Berikco wrote:
This is the working code

Hi, doesn' it look very similar like the (fictitious) code I wrote down in my first mail
Nevertheless, a picture is really more impressive like thousand of lines of code
Michael