Page 6 of 11
Posted: Tue Aug 23, 2005 11:22 pm
by dracflamloc
Well just wait and perhaps I will look into it.
Posted: Wed Aug 24, 2005 2:46 am
by Fred
BSP support is supported on DX9 but no more on DX7. There was a thread about this on the OGRE forum, may be Sinbad will implement it again:
http://www.ogre3d.org/phpBB2/viewtopic. ... ht=bsp+dx9 .
Posted: Wed Aug 24, 2005 4:17 am
by dracflamloc
What about GL?
Posted: Wed Aug 24, 2005 7:53 am
by THCM
@Fred Why do you use DX7 for Ogre? DX9 is the way to go! I would bet that about 99.9% of us are using DX9. Or do you have to rewrite your Sprite-lib to DX9 first?
Posted: Wed Aug 24, 2005 8:48 am
by Psychophanta
THCM wrote:@Fred Why do you use DX7 for Ogre? DX9 is the way to go!
Agree

Posted: Wed Aug 24, 2005 12:24 pm
by Fred
Yes, it's just because of the sprite library interaction. I will go to DX9 once the whole sprite system will have been ported on it.
Posted: Wed Aug 24, 2005 1:02 pm
by Num3
Excellent news!
Posted: Wed Aug 24, 2005 5:43 pm
by dracflamloc
Cool
Posted: Thu Aug 25, 2005 7:17 am
by Psychophanta
Fred wrote:Yes, it's just because of the sprite library interaction. I will go to DX9 once the whole sprite system will have been ported on it.
Sure?

Posted: Thu Aug 25, 2005 9:54 am
by Polo
I hope DX7 will be kept, I've got a computer which only support 7 and lower

Posted: Thu Aug 25, 2005 1:10 pm
by dmoc
@THCM: YEAH! I got rid of my QWERTY kb and hacked-in a HEX kb from an old Acorn 6502 eurocard computer. Its all I use now, don't need all those confusing ACSII keys... even if I do have to enter two digits for each character :P
PS: I'm now on the look-out for an old PET kb so I can get that authentic blisters-on-the-finger-tips look back again.
Posted: Thu Aug 25, 2005 7:19 pm
by THCM
@Fred My game crashes right at the beginning while loading the objects and the according texutres. I can load up to 20 (0-19) Objects before the 3dengine crashes. The textures are 128x128x24 Bit png files (about 7megs using mips). I can't debug any further until this issue will be resolved! Good Luck!
#FirstPatternMeshID = 0 ;First Object
#LastPatternMeshID = 82 ;Last Object
Load3DObjects:
First.s = "Data\Textures128\Texture"
Last.s =".png"
For i = #FirstPatternMeshID To #LastPatternMeshID
Number.s = StrU (i,#Long)
If Len(Number.s) = 1
Number.s = "00" + Number.s
ElseIf Len(Number.s) = 2
Number.s = "0" + Number.s
EndIf
File.s = First.s + Number.s + Last.s
LoadMesh(i, "Objects\dice.mesh")
LoadTexture (i, File.s)
CreateMaterial (i, TextureID(i))
Next i
Return
Posted: Thu Aug 25, 2005 7:21 pm
by THCM
#dmoc Shiver! You must be a really really old guy.... I started my computer career with an Oric I with a very bad keyboard indeed.....
Posted: Thu Aug 25, 2005 11:46 pm
by dmoc
Not that old, middle-ish. Oric = forth? Similar to a ZX80/81 in appearance? Didn't know forth at the time but wish I'd hot one for keepsake (sad git that I am)
PS: If you are in the uk (London area) and have a good home for an Amiga 2000 + bits then it yours. PM me. Also got Amstrad PPC640D +HD wanting good home. PM me.
Posted: Fri Aug 26, 2005 12:05 am
by Brice Manuel
I will go to DX9 once the whole sprite system will have been ported on it.
You will be porting the entire sprite system to DX9?